Blah... dumb little screwups revolving around X11 and SDL.
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@@ -161,10 +161,12 @@ if HAVE_SDL
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# InputHandler_SDL depends on LowLevelWindow_SDL
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# InputHandler_SDL depends on LowLevelWindow_SDL
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InputHandler += arch/InputHandler/InputHandler_SDL.cpp arch/InputHandler/InputHandler_SDL.h
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InputHandler += arch/InputHandler/InputHandler_SDL.cpp arch/InputHandler/InputHandler_SDL.h
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LowLevelWindow += arch/LowLevelWindow/LowLevelWindow_SDL.cpp arch/LowLevelWindow/LowLevelWindow_SDL.h
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LowLevelWindow += arch/LowLevelWindow/LowLevelWindow_SDL.cpp arch/LowLevelWindow/LowLevelWindow_SDL.h
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endif
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endif
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if HAVE_SDL
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LoadingWindow += arch/LoadingWindow/LoadingWindow_SDL.cpp arch/LoadingWindow/LoadingWindow_SDL.h
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LoadingWindow += arch/LoadingWindow/LoadingWindow_SDL.cpp arch/LoadingWindow/LoadingWindow_SDL.h
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StepMania += SDL_utils.cpp SDL_utils.h
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StepMania += SDL_utils.cpp SDL_utils.h
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endif
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endif
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endif
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# Platform-specific drivers:
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# Platform-specific drivers:
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@@ -16,7 +16,10 @@
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#include "InputHandler_MonkeyKeyboard.h"
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#include "InputHandler_MonkeyKeyboard.h"
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#ifdef HAVE_SDL
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// NOTE: If X11 is available, we don't use LLW_SDL, which IH_SDL depends on.
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#ifdef HAVE_X11
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#include "InputHandler_X11.h"
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#elif HAVE_SDL
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#include "InputHandler_SDL.h"
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#include "InputHandler_SDL.h"
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#endif
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#endif
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@@ -29,10 +32,6 @@
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#include "InputHandler_Xbox.h"
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#include "InputHandler_Xbox.h"
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#endif
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#endif
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#ifdef HAVE_X11
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#include "InputHandler_X11.h"
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#endif
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#endif
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#endif
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/*
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/*
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