remove virtual IsSoftwareRenderer()
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@@ -157,8 +157,6 @@ public:
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virtual void Update(float fDeltaTime) { }
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virtual void Update(float fDeltaTime) { }
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virtual bool IsSoftwareRenderer() = 0;
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// Don't override this. Override TryVideoMode() instead.
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// Don't override this. Override TryVideoMode() instead.
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// This will set the video mode to be as close as possible to params.
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// This will set the video mode to be as close as possible to params.
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// Return true if device was re-created and we need to reload textures.
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// Return true if device was re-created and we need to reload textures.
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@@ -337,11 +337,6 @@ void RageDisplay_D3D::Update(float fDeltaTime)
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#endif
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#endif
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}
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}
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bool RageDisplay_D3D::IsSoftwareRenderer()
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{
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return false;
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}
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RageDisplay_D3D::~RageDisplay_D3D()
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RageDisplay_D3D::~RageDisplay_D3D()
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{
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{
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LOG->Trace( "RageDisplay_D3D::~RageDisplay()" );
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LOG->Trace( "RageDisplay_D3D::~RageDisplay()" );
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@@ -23,7 +23,6 @@ public:
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~RageDisplay_D3D();
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~RageDisplay_D3D();
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void Update(float fDeltaTime);
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void Update(float fDeltaTime);
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bool IsSoftwareRenderer();
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void ResolutionChanged();
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void ResolutionChanged();
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const PixelFormatDesc *GetPixelFormatDesc(PixelFormat pf) const;
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const PixelFormatDesc *GetPixelFormatDesc(PixelFormat pf) const;
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@@ -11,7 +11,6 @@ public:
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RageDisplay_Null( VideoModeParams p );
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RageDisplay_Null( VideoModeParams p );
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void Update( float fDeltaTime ) { }
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void Update( float fDeltaTime ) { }
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bool IsSoftwareRenderer() { return false; }
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void ResolutionChanged() { }
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void ResolutionChanged() { }
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const PixelFormatDesc *GetPixelFormatDesc(PixelFormat pf) const;
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const PixelFormatDesc *GetPixelFormatDesc(PixelFormat pf) const;
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