testing simpler boilerplate

This commit is contained in:
Glenn Maynard
2006-09-27 19:02:46 +00:00
parent 0cfdd05834
commit e0bf203af4
+3 -5
View File
@@ -1824,8 +1824,6 @@ Profile* GameState::GetEditLocalProfile()
class LunaGameState: public Luna<GameState>
{
public:
LunaGameState() { LUA->Register( Register ); }
DEFINE_METHOD( IsPlayerEnabled, IsPlayerEnabled(Enum::Check<PlayerNumber>(L, 1)) )
DEFINE_METHOD( IsHumanPlayer, IsHumanPlayer(Enum::Check<PlayerNumber>(L, 1)) )
DEFINE_METHOD( GetPlayerDisplayName, GetPlayerDisplayName(Enum::Check<PlayerNumber>(L, 1)) )
@@ -2056,8 +2054,10 @@ public:
return 1;
}
static void Register(lua_State *L)
LunaGameState()
{
LUA->Register( Register );
ADD_METHOD( IsPlayerEnabled );
ADD_METHOD( IsHumanPlayer );
ADD_METHOD( GetPlayerDisplayName );
@@ -2128,8 +2128,6 @@ public:
ADD_METHOD( GetHumanPlayers );
ADD_METHOD( SetSongOptions );
ADD_METHOD( GetCurrentStyle );
Luna<T>::Register( L );
}
};