Textures are now fully ID'd by a single struct.

This commit is contained in:
Glenn Maynard
2002-12-30 02:43:52 +00:00
parent c85593bf07
commit e0b472f33e
18 changed files with 172 additions and 176 deletions
+1 -3
View File
@@ -92,8 +92,6 @@ in the scrolling list
*************************************/
void ScrollingList::Load( const CStringArray& asGraphicPaths )
{
RageTexturePrefs prefs;
Unload();
if(m_iSpriteType == SPRITE_TYPE_SPRITE)
{
@@ -123,7 +121,7 @@ void ScrollingList::Load( const CStringArray& asGraphicPaths )
pNewCSprite->SetCroppedSize( EZ2_BANNER_WIDTH*2, EZ2_BANNER_HEIGHT*2 );
}
pNewCSprite->Load( asGraphicPaths[i], prefs );
pNewCSprite->Load( asGraphicPaths[i] );
m_apCSprites.push_back( pNewCSprite );
}
}