Textures are now fully ID'd by a single struct.
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@@ -92,8 +92,6 @@ in the scrolling list
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*************************************/
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void ScrollingList::Load( const CStringArray& asGraphicPaths )
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{
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RageTexturePrefs prefs;
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Unload();
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if(m_iSpriteType == SPRITE_TYPE_SPRITE)
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{
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@@ -123,7 +121,7 @@ void ScrollingList::Load( const CStringArray& asGraphicPaths )
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pNewCSprite->SetCroppedSize( EZ2_BANNER_WIDTH*2, EZ2_BANNER_HEIGHT*2 );
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}
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pNewCSprite->Load( asGraphicPaths[i], prefs );
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pNewCSprite->Load( asGraphicPaths[i] );
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m_apCSprites.push_back( pNewCSprite );
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}
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}
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