Textures are now fully ID'd by a single struct.

This commit is contained in:
Glenn Maynard
2002-12-30 02:43:52 +00:00
parent c85593bf07
commit e0b472f33e
18 changed files with 172 additions and 176 deletions
+2 -2
View File
@@ -21,9 +21,9 @@ CroppedSprite::CroppedSprite()
m_fCropWidth = m_fCropHeight = 100;
}
bool CroppedSprite::Load( CString sFilePath, RageTexturePrefs prefs )
bool CroppedSprite::Load( RageTextureID ID )
{
Sprite::Load( sFilePath, prefs );
Sprite::Load( ID );
CropToSize( m_fCropWidth, m_fCropHeight );
return true;