std::size_t -> size_t
Removing std prefix from all size_t.
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@@ -2101,7 +2101,7 @@ void ScreenGameplay::UpdateHasteRate()
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float scale_from_high= 1;
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float scale_to_low= 0;
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float scale_to_high=0;
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for(std::size_t turning_point= 0; turning_point < m_HasteTurningPoints.size();
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for(size_t turning_point= 0; turning_point < m_HasteTurningPoints.size();
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++turning_point)
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{
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float curr_turning_point= m_HasteTurningPoints[turning_point];
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@@ -2203,7 +2203,7 @@ void ScreenGameplay::UpdateLights()
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{
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std::vector<GameInput> gi;
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pStyle->StyleInputToGameInput( t, pi->m_pn, gi );
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for(std::size_t i= 0; i < gi.size(); ++i)
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for(size_t i= 0; i < gi.size(); ++i)
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{
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bBlinkGameButton[gi[i].controller][gi[i].button] = true;
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}
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@@ -2872,7 +2872,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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GAMESTATE->SetNewStageSeed();
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course->InvalidateTrailCache();
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course->RegenerateNonFixedTrails();
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std::size_t info_id= 0; // Can't use the player number in the playerinfo
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size_t info_id= 0; // Can't use the player number in the playerinfo
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// because it won't match up in 2-player.
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FOREACH_EnabledPlayerInfo(m_vPlayerInfo, pi)
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{
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@@ -3260,13 +3260,13 @@ public:
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static int GetHasteRate( T* p, lua_State *L ) { lua_pushnumber( L, p->GetHasteRate() ); return 1; }
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static bool TurningPointsValid(lua_State* L, int index)
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{
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std::size_t size= lua_objlen(L, index);
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size_t size= lua_objlen(L, index);
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if(size < 2)
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{
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luaL_error(L, "Invalid number of entries %zu", size);
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}
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float prev_turning= -1;
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for(std::size_t n= 1; n < size; ++n)
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for(size_t n= 1; n < size; ++n)
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{
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lua_pushnumber(L, n);
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lua_gettable(L, index);
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