std::size_t -> size_t
Removing std prefix from all size_t.
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+5
-5
@@ -86,7 +86,7 @@ void Profile::ClearSongs()
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return;
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}
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Song* gamestate_curr_song= GAMESTATE->m_pCurSong;
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for(std::size_t i= 0; i < m_songs.size(); ++i)
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for(size_t i= 0; i < m_songs.size(); ++i)
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{
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Song* curr_song= m_songs[i];
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if(curr_song == gamestate_curr_song)
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@@ -925,10 +925,10 @@ void Profile::MergeScoresFromOtherProfile(Profile* other, bool skip_totals,
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{
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// The old screenshot count is stored so we know where to start in the
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// list when copying the screenshot images.
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std::size_t old_count= m_vScreenshots.size();
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size_t old_count= m_vScreenshots.size();
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m_vScreenshots.insert(m_vScreenshots.end(),
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other->m_vScreenshots.begin(), other->m_vScreenshots.end());
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for(std::size_t sid= old_count; sid < m_vScreenshots.size(); ++sid)
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for(size_t sid= old_count; sid < m_vScreenshots.size(); ++sid)
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{
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RString old_path= from_dir + "Screenshots/" + m_vScreenshots[sid].sFileName;
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RString new_path= to_dir + "Screenshots/" + m_vScreenshots[sid].sFileName;
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@@ -1199,7 +1199,7 @@ void Profile::LoadSongsFromDir(RString const& dir, ProfileSlot prof_slot)
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StripMacResourceForks(song_folders);
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LOG->Trace("Found %i songs in profile.", int(song_folders.size()));
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// Only songs that are successfully loaded count towards the limit. -Kyz
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for(std::size_t song_index= 0; song_index < song_folders.size()
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for(size_t song_index= 0; song_index < song_folders.size()
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&& m_songs.size() < PREFSMAN->m_custom_songs_max_count;
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++song_index)
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{
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@@ -2787,7 +2787,7 @@ public:
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{
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lua_createtable(L, p->m_songs.size(), 0);
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int song_tab= lua_gettop(L);
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for(std::size_t i= 0; i < p->m_songs.size(); ++i)
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for(size_t i= 0; i < p->m_songs.size(); ++i)
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{
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p->m_songs[i]->PushSelf(L);
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lua_rawseti(L, song_tab, i+1);
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