std::size_t -> size_t

Removing std prefix from all size_t.
This commit is contained in:
sukibaby
2024-10-01 00:43:07 -07:00
committed by teejusb
parent 8d125f3951
commit e0b254968d
161 changed files with 755 additions and 755 deletions
+6 -6
View File
@@ -987,7 +987,7 @@ bool InputMapper::IsBeingPressed( GameButton MenuI, PlayerNumber pn ) const
}
std::vector<GameInput> GameI;
MenuToGame( MenuI, pn, GameI );
for( std::size_t i=0; i<GameI.size(); i++ )
for( size_t i=0; i<GameI.size(); i++ )
if( IsBeingPressed(GameI[i]) )
return true;
@@ -997,7 +997,7 @@ bool InputMapper::IsBeingPressed( GameButton MenuI, PlayerNumber pn ) const
bool InputMapper::IsBeingPressed(const std::vector<GameInput>& GameI, MultiPlayer mp, const DeviceInputList *pButtonState ) const
{
bool pressed= false;
for(std::size_t i= 0; i < GameI.size(); ++i)
for(size_t i= 0; i < GameI.size(); ++i)
{
pressed |= IsBeingPressed(GameI[i], mp, pButtonState);
}
@@ -1027,7 +1027,7 @@ void InputMapper::RepeatStopKey( GameButton MenuI, PlayerNumber pn )
}
std::vector<GameInput> GameI;
MenuToGame( MenuI, pn, GameI );
for( std::size_t i=0; i<GameI.size(); i++ )
for( size_t i=0; i<GameI.size(); i++ )
RepeatStopKey( GameI[i] );
}
@@ -1063,7 +1063,7 @@ float InputMapper::GetSecsHeld( GameButton MenuI, PlayerNumber pn ) const
std::vector<GameInput> GameI;
MenuToGame( MenuI, pn, GameI );
for( std::size_t i=0; i<GameI.size(); i++ )
for( size_t i=0; i<GameI.size(); i++ )
fMaxSecsHeld = std::max( fMaxSecsHeld, GetSecsHeld(GameI[i]) );
return fMaxSecsHeld;
@@ -1091,7 +1091,7 @@ void InputMapper::ResetKeyRepeat( GameButton MenuI, PlayerNumber pn )
}
std::vector<GameInput> GameI;
MenuToGame( MenuI, pn, GameI );
for( std::size_t i=0; i<GameI.size(); i++ )
for( size_t i=0; i<GameI.size(); i++ )
ResetKeyRepeat( GameI[i] );
}
@@ -1122,7 +1122,7 @@ float InputMapper::GetLevel( GameButton MenuI, PlayerNumber pn ) const
MenuToGame( MenuI, pn, GameI );
float fLevel = 0;
for( std::size_t i=0; i<GameI.size(); i++ )
for( size_t i=0; i<GameI.size(); i++ )
fLevel = std::max( fLevel, GetLevel(GameI[i]) );
return fLevel;