std::size_t -> size_t
Removing std prefix from all size_t.
This commit is contained in:
+6
-6
@@ -987,7 +987,7 @@ bool InputMapper::IsBeingPressed( GameButton MenuI, PlayerNumber pn ) const
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}
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std::vector<GameInput> GameI;
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MenuToGame( MenuI, pn, GameI );
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for( std::size_t i=0; i<GameI.size(); i++ )
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for( size_t i=0; i<GameI.size(); i++ )
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if( IsBeingPressed(GameI[i]) )
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return true;
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@@ -997,7 +997,7 @@ bool InputMapper::IsBeingPressed( GameButton MenuI, PlayerNumber pn ) const
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bool InputMapper::IsBeingPressed(const std::vector<GameInput>& GameI, MultiPlayer mp, const DeviceInputList *pButtonState ) const
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{
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bool pressed= false;
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for(std::size_t i= 0; i < GameI.size(); ++i)
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for(size_t i= 0; i < GameI.size(); ++i)
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{
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pressed |= IsBeingPressed(GameI[i], mp, pButtonState);
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}
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@@ -1027,7 +1027,7 @@ void InputMapper::RepeatStopKey( GameButton MenuI, PlayerNumber pn )
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}
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std::vector<GameInput> GameI;
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MenuToGame( MenuI, pn, GameI );
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for( std::size_t i=0; i<GameI.size(); i++ )
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for( size_t i=0; i<GameI.size(); i++ )
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RepeatStopKey( GameI[i] );
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}
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@@ -1063,7 +1063,7 @@ float InputMapper::GetSecsHeld( GameButton MenuI, PlayerNumber pn ) const
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std::vector<GameInput> GameI;
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MenuToGame( MenuI, pn, GameI );
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for( std::size_t i=0; i<GameI.size(); i++ )
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for( size_t i=0; i<GameI.size(); i++ )
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fMaxSecsHeld = std::max( fMaxSecsHeld, GetSecsHeld(GameI[i]) );
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return fMaxSecsHeld;
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@@ -1091,7 +1091,7 @@ void InputMapper::ResetKeyRepeat( GameButton MenuI, PlayerNumber pn )
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}
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std::vector<GameInput> GameI;
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MenuToGame( MenuI, pn, GameI );
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for( std::size_t i=0; i<GameI.size(); i++ )
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for( size_t i=0; i<GameI.size(); i++ )
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ResetKeyRepeat( GameI[i] );
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}
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@@ -1122,7 +1122,7 @@ float InputMapper::GetLevel( GameButton MenuI, PlayerNumber pn ) const
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MenuToGame( MenuI, pn, GameI );
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float fLevel = 0;
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for( std::size_t i=0; i<GameI.size(); i++ )
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for( size_t i=0; i<GameI.size(); i++ )
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fLevel = std::max( fLevel, GetLevel(GameI[i]) );
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return fLevel;
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