std::size_t -> size_t
Removing std prefix from all size_t.
This commit is contained in:
+7
-7
@@ -3270,7 +3270,7 @@ void GameManager::GetStylesForGame( const Game *pGame, std::vector<const Style*>
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const Game *GameManager::GetGameForStyle( const Style *pStyle )
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{
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for( std::size_t g=0; g<ARRAYLEN(g_Games); ++g )
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for( size_t g=0; g<ARRAYLEN(g_Games); ++g )
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{
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const Game *pGame = g_Games[g];
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for( int s=0; pGame->m_apStyles[s]; ++s )
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@@ -3284,7 +3284,7 @@ const Game *GameManager::GetGameForStyle( const Style *pStyle )
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const Style* GameManager::GetEditorStyleForStepsType( StepsType st )
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{
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for( std::size_t g=0; g<ARRAYLEN(g_Games); ++g )
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for( size_t g=0; g<ARRAYLEN(g_Games); ++g )
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{
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const Game *pGame = g_Games[g];
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for( int s=0; pGame->m_apStyles[s]; ++s )
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@@ -3395,7 +3395,7 @@ const Style *GameManager::GetFirstCompatibleStyle( const Game *pGame, int iNumPl
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void GameManager::GetEnabledGames( std::vector<const Game*>& aGamesOut )
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{
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for( std::size_t g=0; g<ARRAYLEN(g_Games); ++g )
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for( size_t g=0; g<ARRAYLEN(g_Games); ++g )
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{
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const Game *pGame = g_Games[g];
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if( IsGameEnabled( pGame ) )
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@@ -3408,7 +3408,7 @@ const Game* GameManager::GetDefaultGame()
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const Game *pDefault = nullptr;
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if( pDefault == nullptr )
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{
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for( std::size_t i=0; pDefault == nullptr && i < ARRAYLEN(g_Games); ++i )
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for( size_t i=0; pDefault == nullptr && i < ARRAYLEN(g_Games); ++i )
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{
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if( IsGameEnabled(g_Games[i]) )
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pDefault = g_Games[i];
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@@ -3423,7 +3423,7 @@ const Game* GameManager::GetDefaultGame()
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int GameManager::GetIndexFromGame( const Game* pGame )
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{
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for( std::size_t g=0; g<ARRAYLEN(g_Games); ++g )
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for( size_t g=0; g<ARRAYLEN(g_Games); ++g )
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{
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if( g_Games[g] == pGame )
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return g;
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@@ -3472,7 +3472,7 @@ RString GameManager::StyleToLocalizedString( const Style* style )
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const Game* GameManager::StringToGame( RString sGame )
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{
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for( std::size_t i=0; i<ARRAYLEN(g_Games); ++i )
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for( size_t i=0; i<ARRAYLEN(g_Games); ++i )
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if( !sGame.CompareNoCase(g_Games[i]->m_szName) )
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return g_Games[i];
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@@ -3544,7 +3544,7 @@ public:
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std::vector<const Game*> aGames;
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p->GetEnabledGames( aGames );
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lua_createtable(L, aGames.size(), 0);
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for(std::size_t i= 0; i < aGames.size(); ++i)
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for(size_t i= 0; i < aGames.size(); ++i)
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{
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lua_pushstring(L, aGames[i]->m_szName);
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lua_rawseti(L, -2, i+1);
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