Make use of the m_fVisualDelay value

This commit is contained in:
teejusb
2021-10-22 17:17:48 -07:00
parent 711726a8d6
commit e0abda3d24
3 changed files with 5 additions and 4 deletions
+2 -1
View File
@@ -1271,7 +1271,8 @@ void GameState::UpdateSongPosition( float fPositionSeconds, const TimingData &ti
{
if( m_pCurSteps[pn] )
{
m_pPlayerState[pn]->m_Position.UpdateSongPosition( fPositionSeconds, *m_pCurSteps[pn]->GetTimingData(), timestamp );
float fAdditionalVisualDelay = m_pPlayerState[pn]->m_PlayerOptions.GetPreferred().m_fVisualDelay;
m_pPlayerState[pn]->m_Position.UpdateSongPosition( fPositionSeconds, *m_pCurSteps[pn]->GetTimingData(), timestamp, fAdditionalVisualDelay );
Actor::SetPlayerBGMBeat( pn, m_pPlayerState[pn]->m_Position.m_fSongBeatVisible, m_pPlayerState[pn]->m_Position.m_fSongBeatNoOffset );
}
}