Make use of the m_fVisualDelay value
This commit is contained in:
+2
-1
@@ -1271,7 +1271,8 @@ void GameState::UpdateSongPosition( float fPositionSeconds, const TimingData &ti
|
||||
{
|
||||
if( m_pCurSteps[pn] )
|
||||
{
|
||||
m_pPlayerState[pn]->m_Position.UpdateSongPosition( fPositionSeconds, *m_pCurSteps[pn]->GetTimingData(), timestamp );
|
||||
float fAdditionalVisualDelay = m_pPlayerState[pn]->m_PlayerOptions.GetPreferred().m_fVisualDelay;
|
||||
m_pPlayerState[pn]->m_Position.UpdateSongPosition( fPositionSeconds, *m_pCurSteps[pn]->GetTimingData(), timestamp, fAdditionalVisualDelay );
|
||||
Actor::SetPlayerBGMBeat( pn, m_pPlayerState[pn]->m_Position.m_fSongBeatVisible, m_pPlayerState[pn]->m_Position.m_fSongBeatNoOffset );
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user