Make use of the m_fVisualDelay value
This commit is contained in:
+2
-1
@@ -1271,7 +1271,8 @@ void GameState::UpdateSongPosition( float fPositionSeconds, const TimingData &ti
|
||||
{
|
||||
if( m_pCurSteps[pn] )
|
||||
{
|
||||
m_pPlayerState[pn]->m_Position.UpdateSongPosition( fPositionSeconds, *m_pCurSteps[pn]->GetTimingData(), timestamp );
|
||||
float fAdditionalVisualDelay = m_pPlayerState[pn]->m_PlayerOptions.GetPreferred().m_fVisualDelay;
|
||||
m_pPlayerState[pn]->m_Position.UpdateSongPosition( fPositionSeconds, *m_pCurSteps[pn]->GetTimingData(), timestamp, fAdditionalVisualDelay );
|
||||
Actor::SetPlayerBGMBeat( pn, m_pPlayerState[pn]->m_Position.m_fSongBeatVisible, m_pPlayerState[pn]->m_Position.m_fSongBeatNoOffset );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
static Preference<float> g_fVisualDelaySeconds( "VisualDelaySeconds", 0.0f );
|
||||
|
||||
void SongPosition::UpdateSongPosition( float fPositionSeconds, const TimingData &timing, const RageTimer ×tamp )
|
||||
void SongPosition::UpdateSongPosition( float fPositionSeconds, const TimingData &timing, const RageTimer ×tamp, float fAdditionalVisualDelay )
|
||||
{
|
||||
|
||||
if( !timestamp.IsZero() )
|
||||
@@ -31,7 +31,7 @@ void SongPosition::UpdateSongPosition( float fPositionSeconds, const TimingData
|
||||
|
||||
m_fSongBeatNoOffset = timing.GetBeatFromElapsedTimeNoOffset( fPositionSeconds );
|
||||
|
||||
m_fMusicSecondsVisible = fPositionSeconds - g_fVisualDelaySeconds.Get();
|
||||
m_fMusicSecondsVisible = fPositionSeconds - g_fVisualDelaySeconds.Get() - fAdditionalVisualDelay;
|
||||
beat_info.elapsed_time= m_fMusicSecondsVisible;
|
||||
timing.GetBeatAndBPSFromElapsedTime(beat_info);
|
||||
m_fSongBeatVisible= beat_info.beat;
|
||||
|
||||
+1
-1
@@ -34,7 +34,7 @@ public:
|
||||
float m_fSongBeatVisible;
|
||||
|
||||
void Reset();
|
||||
void UpdateSongPosition( float fPositionSeconds, const TimingData &timing, const RageTimer ×tamp = RageZeroTimer );
|
||||
void UpdateSongPosition( float fPositionSeconds, const TimingData &timing, const RageTimer ×tamp = RageZeroTimer, float fAdditionalVisualDelay = 0.0f );
|
||||
|
||||
// Lua
|
||||
void PushSelf( lua_State *L );
|
||||
|
||||
Reference in New Issue
Block a user