Check for glu and udev in cmake
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@@ -0,0 +1,85 @@
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# - try to find the udev library
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#
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# Cache Variables: (probably not for direct use in your scripts)
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# UDEV_INCLUDE_DIR
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# UDEV_SOURCE_DIR
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# UDEV_LIBRARY
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#
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# Non-cache variables you might use in your CMakeLists.txt:
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# UDEV_FOUND
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# UDEV_INCLUDE_DIRS
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# UDEV_LIBRARIES
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#
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# Requires these CMake modules:
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# FindPackageHandleStandardArgs (known included with CMake >=2.6.2)
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#
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# Original Authors:
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# 2014, Kevin M. Godby <kevin@godby.org>
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# 2021, Rylie Pavlik <rylie.pavlik@collabora.com> <rylie@ryliepavlik.com>
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#
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# Copyright 2014, Kevin M. Godby <kevin@godby.org>
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# Copyright 2021, Collabora, Ltd.
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#
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# SPDX-License-Identifier: BSL-1.0
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#
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# Distributed under the Boost Software License, Version 1.0.
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# (See accompanying file LICENSE_1_0.txt or copy at
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# http://www.boost.org/LICENSE_1_0.txt)
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set(UDEV_ROOT_DIR
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"${UDEV_ROOT_DIR}"
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CACHE
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PATH
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"Directory to search for udev")
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if(NOT ANDROID)
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find_package(PkgConfig QUIET)
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if(PKG_CONFIG_FOUND)
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pkg_check_modules(PC_LIBUDEV QUIET libudev)
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endif()
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endif()
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find_library(UDEV_LIBRARY
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NAMES
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udev
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PATHS
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${PC_LIBUDEV_LIBRARY_DIRS}
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${PC_LIBUDEV_LIBDIR}
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HINTS
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"${UDEV_ROOT_DIR}"
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PATH_SUFFIXES
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lib
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)
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get_filename_component(_libdir "${UDEV_LIBRARY}" PATH)
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find_path(UDEV_INCLUDE_DIR
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NAMES
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libudev.h
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PATHS
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${PC_LIBUDEV_INCLUDE_DIRS}
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${PC_LIBUDEV_INCLUDEDIR}
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HINTS
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"${_libdir}"
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"${_libdir}/.."
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"${UDEV_ROOT_DIR}"
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PATH_SUFFIXES
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include
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)
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(udev
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DEFAULT_MSG
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UDEV_LIBRARY
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UDEV_INCLUDE_DIR
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)
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if(UDEV_FOUND)
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list(APPEND UDEV_LIBRARIES ${UDEV_LIBRARY})
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list(APPEND UDEV_INCLUDE_DIRS ${UDEV_INCLUDE_DIR})
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mark_as_advanced(UDEV_ROOT_DIR)
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endif()
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mark_as_advanced(UDEV_INCLUDE_DIR
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UDEV_LIBRARY)
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@@ -338,6 +338,11 @@ elseif(LINUX OR BSD)
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set(OpenGL_GL_PREFERENCE GLVND)
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find_package(OpenGL REQUIRED)
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if (NOT OPENGL_GLU_FOUND) # it's an optional component of OpenGL, but we use it for glew build
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message(FATAL_ERROR "libglu was not found")
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endif()
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find_package(udev REQUIRED)
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endif(WIN32) # LINUX OR BSD, APPLE
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configure_file("${SM_SRC_DIR}/config.in.hpp"
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