[splittiming] More SST setup.
Song Timing shouldn't edit notes, only timing.
This commit is contained in:
+21
-9
@@ -1544,18 +1544,20 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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{
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// update enabled/disabled in g_AreaMenu
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bool bAreaSelected = m_NoteFieldEdit.m_iBeginMarker!=-1 && m_NoteFieldEdit.m_iEndMarker!=-1;
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g_AreaMenu.rows[cut].bEnabled = bAreaSelected;
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g_AreaMenu.rows[cut].bEnabled = bAreaSelected && GAMESTATE->m_bIsEditorStepTiming;
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g_AreaMenu.rows[copy].bEnabled = bAreaSelected;
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g_AreaMenu.rows[paste_at_current_beat].bEnabled = !m_Clipboard.IsEmpty();
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g_AreaMenu.rows[paste_at_begin_marker].bEnabled = !m_Clipboard.IsEmpty() != 0 && m_NoteFieldEdit.m_iBeginMarker!=-1;
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g_AreaMenu.rows[clear].bEnabled = bAreaSelected;
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g_AreaMenu.rows[quantize].bEnabled = bAreaSelected;
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g_AreaMenu.rows[turn].bEnabled = bAreaSelected;
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g_AreaMenu.rows[transform].bEnabled = bAreaSelected;
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g_AreaMenu.rows[paste_at_current_beat].bEnabled = !m_Clipboard.IsEmpty() && GAMESTATE->m_bIsEditorStepTiming;
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g_AreaMenu.rows[paste_at_begin_marker].bEnabled = !m_Clipboard.IsEmpty() != 0 && m_NoteFieldEdit.m_iBeginMarker!=-1 && GAMESTATE->m_bIsEditorStepTiming;
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g_AreaMenu.rows[clear].bEnabled = bAreaSelected && GAMESTATE->m_bIsEditorStepTiming;
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g_AreaMenu.rows[quantize].bEnabled = bAreaSelected && GAMESTATE->m_bIsEditorStepTiming;
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g_AreaMenu.rows[turn].bEnabled = bAreaSelected && GAMESTATE->m_bIsEditorStepTiming;
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g_AreaMenu.rows[transform].bEnabled = bAreaSelected && GAMESTATE->m_bIsEditorStepTiming;
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g_AreaMenu.rows[alter].bEnabled = bAreaSelected;
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g_AreaMenu.rows[tempo].bEnabled = bAreaSelected;
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g_AreaMenu.rows[play].bEnabled = bAreaSelected;
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g_AreaMenu.rows[record].bEnabled = bAreaSelected;
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g_AreaMenu.rows[record].bEnabled = bAreaSelected && GAMESTATE->m_bIsEditorStepTiming;
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g_AreaMenu.rows[insert_and_shift].bEnabled = GAMESTATE->m_bIsEditorStepTiming;
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g_AreaMenu.rows[delete_and_shift].bEnabled = GAMESTATE->m_bIsEditorStepTiming;
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g_AreaMenu.rows[convert_to_pause].bEnabled = bAreaSelected;
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g_AreaMenu.rows[undo].bEnabled = m_bHasUndo;
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EditMiniMenu( &g_AreaMenu, SM_BackFromAreaMenu );
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@@ -2065,6 +2067,11 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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HandleMainMenuChoice( play_selection );
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break;
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case EDIT_BUTTON_RECORD_SELECTION:
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if( !GAMESTATE->m_bIsEditorStepTiming )
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{
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// broadcast message maybe.
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break;
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}
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if( m_NoteFieldEdit.m_iBeginMarker!=-1 && m_NoteFieldEdit.m_iEndMarker!=-1 )
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{
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HandleAreaMenuChoice( record );
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@@ -2221,7 +2228,12 @@ void ScreenEdit::InputRecordPaused( const InputEventPlus &input, EditButton Edit
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break;
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case EDIT_BUTTON_RECORD_SELECTION:
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TransitionEditState( STATE_RECORDING );
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if( GAMESTATE->m_bIsEditorStepTiming )
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TransitionEditState( STATE_RECORDING );
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else
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{
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// broadcast error maybe.
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}
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break;
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case EDIT_BUTTON_RECORD_FROM_CURSOR:
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