Added Ez2dancer's BLINK mode alongside hidden,stealth e.t.c.

This commit is contained in:
Andrew Livy
2002-07-28 18:55:49 +00:00
parent 0f92a1ae26
commit e07060fa08
4 changed files with 44 additions and 2 deletions
+41
View File
@@ -99,6 +99,11 @@ float ArrowGetYPos( const PlayerOptions& po, float fYOffset )
float ArrowGetAlpha( const PlayerOptions& po, float fYPos )
{
float fAlpha;
static float blinktimer=0;
if (blinktimer == 0)
blinktimer = TIMER->GetTimeSinceStart();
static int blinkstate=2;
switch( po.m_AppearanceType )
{
case PlayerOptions::APPEARANCE_VISIBLE:
@@ -112,6 +117,42 @@ float ArrowGetAlpha( const PlayerOptions& po, float fYPos )
break;
case PlayerOptions::APPEARANCE_STEALTH:
fAlpha = 0;
break;
case PlayerOptions::APPEARANCE_BLINK: // this is an Ez2dancer Appearance Mode
if (TIMER->GetTimeSinceStart() > blinktimer + 0.20f)
{
blinktimer = TIMER->GetTimeSinceStart();
if (blinkstate == 1)
{
blinkstate = 2;
}
else if (blinkstate == 0)
{
blinkstate = 3;
}
else if (blinkstate == 2)
{
blinkstate = 0;
}
else
{
blinkstate = 1;
}
}
if (blinkstate == 1)
{
fAlpha = 1;
}
else if (blinkstate == 0)
{
fAlpha = 0;
}
else
{
fAlpha = ((fYPos-200)/200) + (((SCREEN_HEIGHT-fYPos)-260)/200);
}
break;
default:
ASSERT( false );
+1
View File
@@ -36,6 +36,7 @@ CString PlayerOptions::GetString()
case APPEARANCE_HIDDEN: sReturn += "Hidden, "; break;
case APPEARANCE_SUDDEN: sReturn += "Sudden, "; break;
case APPEARANCE_STEALTH: sReturn += "Stealth, "; break;
case APPEARANCE_BLINK: sReturn += "Blink, "; break;
default: ASSERT(0); // invalid EFFECT
}
switch( m_TurnType )
+1 -1
View File
@@ -15,7 +15,7 @@ struct PlayerOptions
float m_fArrowScrollSpeed;
enum EffectType { EFFECT_NONE=0, EFFECT_BOOST, EFFECT_WAVE, EFFECT_DRUNK, EFFECT_DIZZY, EFFECT_SPACE, EFFECT_MINI };
EffectType m_EffectType;
enum AppearanceType { APPEARANCE_VISIBLE=0, APPEARANCE_HIDDEN, APPEARANCE_SUDDEN, APPEARANCE_STEALTH };
enum AppearanceType { APPEARANCE_VISIBLE=0, APPEARANCE_HIDDEN, APPEARANCE_SUDDEN, APPEARANCE_STEALTH, APPEARANCE_BLINK };
AppearanceType m_AppearanceType;
enum TurnType { TURN_NONE=0, TURN_MIRROR, TURN_LEFT, TURN_RIGHT, TURN_SHUFFLE };
TurnType m_TurnType;
+1 -1
View File
@@ -40,7 +40,7 @@ enum {
OptionLineData g_PlayerOptionsLines[NUM_PLAYER_OPTIONS_LINES] = {
{ "Speed", 8, {"x0.5","x0.75","x1","x1.5","x2","x3","x5","x8"} },
{ "Effect", 7, {"OFF","BOOST","WAVE", "DRUNK", "DIZZY","SPACE","MINI"} },
{ "Appear", 4, {"VISIBLE","HIDDEN","SUDDEN","STEALTH"} },
{ "Appear", 5, {"VISIBLE","HIDDEN","SUDDEN","STEALTH", "BLINK"} },
{ "Turn", 5, {"OFF","MIRROR","LEFT","RIGHT","SHUFFLE"} },
{ "Little", 2, {"OFF","ON"} },
{ "Scroll", 2, {"STANDARD","REVERSE"} },