shakesoda fixes up kb7 spacing again
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@@ -0,0 +1,16 @@
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local gc = Var("GameCommand");
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local squareSize = 8; -- was 18
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return Def.ActorFrame {
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Def.Quad{
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InitCommand=cmd(x,-12;zoom,squareSize;rotationz,45;diffuse,color("#222222"));
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GainFocusCommand=cmd(stoptweening;accelerate,0.25;zoom,squareSize;rotationz,45;);
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LoseFocusCommand=cmd(stoptweening;decelerate,0.25;zoom,0;rotationz,360+45);
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};
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LoadFont("Common Normal") .. {
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Text=gc:GetText();
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InitCommand=cmd(halign,0;zoom,0.625);
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GainFocusCommand=cmd(stoptweening;decelerate,0.25;diffuse,color("1,1,1,1"));
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LoseFocusCommand=cmd(stoptweening;accelerate,0.25;diffuse,color("0.5,0.5,0.5,1"));
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};
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};
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+21
-22
@@ -917,7 +917,7 @@ static const AutoMappings g_AutoKeyMappings_KB7 = AutoMappings (
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);
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);
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//ThemeMetric<int> KB7_COL_SPACING ("ColumnSpacing","KB7");
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//ThemeMetric<int> KB7_COL_SPACING ("ColumnSpacing","KB7");
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static const int KB7_COL_SPACING = 54;
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static const int KB7_COL_SPACING = 64;
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static const Style g_Style_KB7_Single =
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static const Style g_Style_KB7_Single =
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{ // STYLE_KB7_SINGLE
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{ // STYLE_KB7_SINGLE
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true, // m_bUsedForGameplay
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true, // m_bUsedForGameplay
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@@ -929,7 +929,6 @@ static const Style g_Style_KB7_Single =
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StyleType_OnePlayerOneSide, // m_StyleType
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StyleType_OnePlayerOneSide, // m_StyleType
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7, // m_iColsPerPlayer
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7, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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// intentionally different
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{ // PLAYER_1
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{ // PLAYER_1
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{ TRACK_1, -KB7_COL_SPACING*3.0f, NULL },
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{ TRACK_1, -KB7_COL_SPACING*3.0f, NULL },
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{ TRACK_2, -KB7_COL_SPACING*2.0f, NULL },
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{ TRACK_2, -KB7_COL_SPACING*2.0f, NULL },
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@@ -940,13 +939,13 @@ static const Style g_Style_KB7_Single =
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{ TRACK_7, +KB7_COL_SPACING*3.0f, NULL },
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{ TRACK_7, +KB7_COL_SPACING*3.0f, NULL },
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},
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},
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{ // PLAYER_2
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{ // PLAYER_2
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{ TRACK_1, -KB7_COL_SPACING*2.5f, NULL },
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{ TRACK_1, -KB7_COL_SPACING*3.0f, NULL },
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{ TRACK_2, -KB7_COL_SPACING*1.5f, NULL },
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{ TRACK_2, -KB7_COL_SPACING*2.0f, NULL },
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{ TRACK_3, -KB7_COL_SPACING*0.5f, NULL },
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{ TRACK_3, -KB7_COL_SPACING*1.0f, NULL },
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{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
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{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
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{ TRACK_5, +KB7_COL_SPACING*0.5f, NULL },
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{ TRACK_5, +KB7_COL_SPACING*1.0f, NULL },
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{ TRACK_6, +KB7_COL_SPACING*1.5f, NULL },
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{ TRACK_6, +KB7_COL_SPACING*2.0f, NULL },
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{ TRACK_7, +KB7_COL_SPACING*2.5f, NULL },
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{ TRACK_7, +KB7_COL_SPACING*3.0f, NULL },
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},
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},
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},
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},
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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@@ -954,7 +953,7 @@ static const Style g_Style_KB7_Single =
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{ 0, 1, 2, 3, 4, 5, 6, Style::END_MAPPING },
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{ 0, 1, 2, 3, 4, 5, 6, Style::END_MAPPING },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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4,0,1,2,3,5,6 // doesn't work?
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0,1,2,3,4,5,6 // doesn't work?
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},
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bCanUseBeginnerHelper
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@@ -973,22 +972,22 @@ static const Style g_Style_KB7_Versus =
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7, // m_iColsPerPlayer
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7, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ // PLAYER_1
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{ TRACK_1, -KB7_COL_SPACING*2.5f, NULL },
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{ TRACK_1, -KB7_COL_SPACING*3.0f, NULL },
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{ TRACK_2, -KB7_COL_SPACING*1.5f, NULL },
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{ TRACK_2, -KB7_COL_SPACING*2.0f, NULL },
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{ TRACK_3, -KB7_COL_SPACING*0.5f, NULL },
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{ TRACK_3, -KB7_COL_SPACING*1.0f, NULL },
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{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
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{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
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{ TRACK_5, +KB7_COL_SPACING*0.5f, NULL },
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{ TRACK_5, +KB7_COL_SPACING*1.0f, NULL },
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{ TRACK_6, +KB7_COL_SPACING*1.5f, NULL },
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{ TRACK_6, +KB7_COL_SPACING*2.0f, NULL },
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{ TRACK_7, +KB7_COL_SPACING*2.5f, NULL },
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{ TRACK_7, +KB7_COL_SPACING*3.0f, NULL },
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},
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},
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{ // PLAYER_2
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{ // PLAYER_2
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{ TRACK_1, -KB7_COL_SPACING*2.5f, NULL },
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{ TRACK_1, -KB7_COL_SPACING*3.0f, NULL },
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{ TRACK_2, -KB7_COL_SPACING*1.5f, NULL },
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{ TRACK_2, -KB7_COL_SPACING*2.0f, NULL },
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{ TRACK_3, -KB7_COL_SPACING*0.5f, NULL },
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{ TRACK_3, -KB7_COL_SPACING*1.0f, NULL },
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{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
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{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
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{ TRACK_5, +KB7_COL_SPACING*0.5f, NULL },
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{ TRACK_5, +KB7_COL_SPACING*1.0f, NULL },
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{ TRACK_6, +KB7_COL_SPACING*1.5f, NULL },
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{ TRACK_6, +KB7_COL_SPACING*2.0f, NULL },
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{ TRACK_7, +KB7_COL_SPACING*2.5f, NULL },
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{ TRACK_7, +KB7_COL_SPACING*3.0f, NULL },
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},
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},
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},
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},
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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@@ -996,7 +995,7 @@ static const Style g_Style_KB7_Versus =
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{ 0, 1, 2, 3, 4, 5, 6, Style::END_MAPPING },
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{ 0, 1, 2, 3, 4, 5, 6, Style::END_MAPPING },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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4,0,1,2,3,5,6
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0,1,2,3,4,5,6
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},
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},
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true, // m_bNeedsZoomOutWith2Players
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true, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bCanUseBeginnerHelper
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