working on course ranking scores and mem card saving
This commit is contained in:
+168
-143
@@ -15,7 +15,6 @@
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#include "Song.h"
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#include "GameManager.h"
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#include "SongManager.h"
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#include "GameState.h"
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#include "RageException.h"
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#include "RageLog.h"
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#include "MsdFile.h"
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@@ -24,31 +23,31 @@
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#include "RageUtil.h"
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#include "TitleSubstitution.h"
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Course::Course()
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{
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m_bIsAutoGen = false;
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m_bRepeat = false;
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m_bRandomize = false;
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m_iLives = -1;
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m_iExtra = 0;
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m_iNumTimesPlayed = 0;
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//
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// Init high scores
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//
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unsigned i, j;
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for( i=0; i<NUM_NOTES_TYPES; i++ )
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for( j=0; j<NUM_RANKING_LINES; j++ )
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for( unsigned i=0; i<NUM_NOTES_TYPES; i++ )
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for( unsigned j=0; j<NUM_RANKING_LINES; j++ )
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{
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m_MachineScores[i][j].iDancePoints = 573;
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m_MachineScores[i][j].fSurviveTime = 57.3f;
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m_MachineScores[i][j].sName = "STEP";
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m_RankingScores[i][j].iDancePoints = 573;
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m_RankingScores[i][j].fSurviveTime = 57.3f;
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m_RankingScores[i][j].sName = DEFAULT_RANKING_NAME;
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}
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for( i=0; i<NUM_NOTES_TYPES; i++ )
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for( j=0; j<NUM_PLAYERS; j++ )
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for( unsigned m=0; m<NUM_MEMORY_CARDS; m++ )
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for( unsigned i=0; i<NUM_NOTES_TYPES; i++ )
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{
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m_MemCardScores[i][j].iDancePoints = 0;
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m_MemCardScores[i][j].fSurviveTime = 0;
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m_MemCardScores[m][i].iNumTimesPlayed = 0;
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m_MemCardScores[m][i].iDancePoints = 0;
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m_MemCardScores[m][i].fSurviveTime = 0;
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}
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}
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@@ -69,7 +68,7 @@ Course::Course()
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* songs in "Songs"; we don't want that.
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*/
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Song *Course::FindSong(CString sSongDir)
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Song *Course::FindSong(CString sSongDir) const
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{
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const vector<Song*> &apSongs = SONGMAN->GetAllSongs();
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@@ -156,21 +155,16 @@ void Course::LoadFromCRSFile( CString sPath )
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else if( 0 == stricmp(sValueName, "SONG") )
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{
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CString sSongDir = sParams[1];
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CString sNotesDescription = sParams[2];
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Difficulty dc = StringToDifficulty( sParams[2] );
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CString sModifiers = sParams[3];
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if(!sSongDir.GetLength()) {
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if( sSongDir.GetLength() == 0 ) {
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/* Err. */
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LOG->Trace( "Course file '%s' has an empty #SONG. Ignored.", sPath.GetString(), sSongDir.GetString() );
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continue;
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}
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Song *pSong = FindSong(sSongDir);
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if( pSong == NULL ) // we didn't find the Song
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continue; // skip this song
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AddStage( pSong, sNotesDescription, sModifiers );
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m_entries.push_back( course_entry(sSongDir, dc, sModifiers) );
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}
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else
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@@ -184,8 +178,9 @@ void Course::LoadFromCRSFile( CString sPath )
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}
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void Course::CreateEndlessCourseFromGroupAndDifficulty( CString sGroupName, Difficulty dc, vector<Song*> &apSongsInGroup )
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void Course::AutoGenEndlessFromGroupAndDifficulty( CString sGroupName, Difficulty dc, vector<Song*> &apSongsInGroup )
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{
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m_bIsAutoGen = true;
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m_bRepeat = true;
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m_bRandomize = true;
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m_iLives = -1;
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@@ -213,162 +208,204 @@ void Course::CreateEndlessCourseFromGroupAndDifficulty( CString sGroupName, Diff
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for( unsigned s=0; s<apSongsInGroup.size(); s++ )
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{
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Song* pSong = apSongsInGroup[s];
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AddStage( pSong, DifficultyToString(dc), "" );
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m_entries.push_back( course_entry(pSong->GetSongDir(), dc, "") );
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}
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Shuffle();
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}
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void Course::Shuffle()
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bool Course::HasDifficult() const
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{
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/* Shuffle the list. */
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for( int i = 0; i < GetNumStages(); ++i)
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swap(order[i], order[rand() % GetNumStages()]);
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for( unsigned i=0; i<m_entries.size(); i++ )
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if( m_entries[i].difficulty >= DIFFICULTY_HARD )
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return false;
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return true;
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}
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Notes* Course::GetNotesForStage( int iStage )
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void Course::GetCourseInfo(
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vector<Song*>& vSongsOut,
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vector<Notes*>& vNotesOut,
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vector<CString>& vsModifiersOut,
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NotesType nt,
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bool bDifficult ) const
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{
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Song* pSong = GetSong(iStage);
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CString sDescription = entries[iStage].description;
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/* First, search for an exact description match. */
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unsigned i;
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for( i=0; i<pSong->m_apNotes.size(); i++ )
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if( bDifficult )
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ASSERT( HasDifficult() );
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vector<course_entry> entries = m_entries;
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if( m_bRandomize )
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random_shuffle( entries.begin(), entries.end() );
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for( unsigned i=0; i<entries.size(); i++ )
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{
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Notes* pNotes = pSong->m_apNotes[i];
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CString sSongDir = entries[i].songDir;
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if( !GAMESTATE->GetCurrentStyleDef()->MatchesNotesType(pNotes->m_NotesType) )
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continue;
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Song* pSong;
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if( sSongDir.Left(strlen("PlayersBest")) == "PlayersBest" )
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{
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int iNumber = atoi( sSongDir.Right(sSongDir.length()-strlen("PlayersBest")) );
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int index = iNumber - 1;
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pSong = SONGMAN->GetPlayersBest( index );
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}
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else if( sSongDir.Left(strlen("PlayersWorst")) == "PlayersWorst" )
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{
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int iNumber = atoi( sSongDir.Right(sSongDir.length()-strlen("PlayersWorst")) );
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int index = iNumber - 1;
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pSong = SONGMAN->GetPlayersWorst( index );
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}
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else if( sSongDir.Right(1) == "*" )
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{
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CStringArray asSongDirs;
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GetDirListing( sSongDir, asSongDirs, true, true );
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if( asSongDirs.empty() )
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pSong = NULL;
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else
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pSong = FindSong( asSongDirs[rand()%asSongDirs.size()] );
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}
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else
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pSong = FindSong( sSongDir );
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if( !pNotes->GetDescription().CompareNoCase(sDescription) )
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return pNotes;
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}
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/* If that failed, try to do a difficulty match. */
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Difficulty dc = StringToDifficulty(sDescription);
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for( i=0; i < pSong->m_apNotes.size(); i++ )
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{
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Notes* pNotes = pSong->m_apNotes[i];
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if( !GAMESTATE->GetCurrentStyleDef()->MatchesNotesType(pNotes->m_NotesType) )
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continue;
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if(dc == pNotes->GetDifficulty())
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return pNotes;
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}
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return NULL;
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}
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Song *Course::GetSong( int iStage ) const
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{
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return entries[iStage].song;
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}
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CString Course::GetDescription( int iStage ) const
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{
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return entries[iStage].description;
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}
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void Course::AddStage( Song* pSong, CString sDescription, CString sModifiers )
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{
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course_entry e;
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e.song = pSong;
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e.description = sDescription;
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e.modifiers = sModifiers;
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entries.push_back(e);
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order.push_back(order.size());
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}
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/* When bShuffled is true, returns courses in the song ordering list. */
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void Course::GetSongAndNotesForCurrentStyle(
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vector<Song*>& apSongsOut,
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vector<Notes*>& apNotesOut,
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CStringArray& asModifiersOut,
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bool bShuffled )
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{
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for( int i=0; i<GetNumStages(); i++ )
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{
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int num = bShuffled? order[i]:i;
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Song* pSong = GetSong(num);
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Notes* pNotes = GetNotesForStage( num );
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CString sModifiers = entries[num].modifiers;
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if( !pSong->HasMusic() )
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if( pSong == NULL )
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continue; // skip
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Difficulty dc = entries[i].difficulty;
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if( bDifficult && dc != NUM_DIFFICULTIES-1 )
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dc = (Difficulty)(dc+1);
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Notes* pNotes = pSong->GetNotes( nt, dc );
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if( pNotes == NULL )
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continue; // skip
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apSongsOut.push_back( pSong );
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apNotesOut.push_back( pNotes );
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asModifiersOut.push_back( sModifiers );
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CString sModifiers = entries[i].modifiers;
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vSongsOut.push_back( pSong );
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vNotesOut.push_back( pNotes );
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vsModifiersOut.push_back( sModifiers );
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}
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}
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RageColor Course::GetColor()
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bool Course::GetFirstStageInfo(
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Song*& pSongOut,
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Notes*& pNotesOut,
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CString& sModifiersOut,
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NotesType nt ) const
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{
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vector<Song*> vSongs;
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vector<Notes*> vNotes;
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vector<CString> vsModifiers;
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GetCourseInfo(
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vSongs,
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vNotes,
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vsModifiers,
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nt,
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false );
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if( vSongs.empty() )
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return false;
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pSongOut = vSongs[0];
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pNotesOut = vNotes[0];
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sModifiersOut = vsModifiers[0];
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return true;
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}
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RageColor Course::GetColor() const
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{
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// This could be made smarter
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if( GetNumStages() >= 7 )
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if( m_entries.size() >= 7 )
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return RageColor(1,0,0,1); // red
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else if( GetNumStages() >= 4 )
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else if( m_entries.size() >= 4 )
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return RageColor(1,0.5f,0,1); // orange
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else
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return RageColor(0,1,0,1); // green
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}
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void Course::GetPlayerOptions( int iStage, PlayerOptions* pPO_out ) const
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bool Course::IsMysterySong( int stage ) const
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{
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pPO_out->FromString( entries[iStage].modifiers );
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CString sSongDir = m_entries[stage].songDir;
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return sSongDir.Right(1) == "*";
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}
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void Course::GetSongOptions( SongOptions* pSO_out ) const
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bool Course::ContainsAnyMysterySongs() const
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{
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*pSO_out = SongOptions();
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//hack: The lifebar modifiers were not showing up (in the extra stages) - had to add it here.
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if( entries.size() > 0 )
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pSO_out->FromString( entries[0].modifiers );
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pSO_out->m_LifeType = (m_iLives==-1) ? SongOptions::LIFE_BAR : SongOptions::LIFE_BATTERY;
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if( m_iLives != -1 )
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pSO_out->m_iBatteryLives = m_iLives;
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for( unsigned i=0; i<m_entries.size(); i++ )
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if( IsMysterySong(i) )
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return true;
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return false;
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}
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int Course::GetNumStages() const
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bool Course::GetTotalSeconds( float& fSecondsOut ) const
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{
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return entries.size();
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if( ContainsAnyMysterySongs() )
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return false;
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vector<Song*> vSongsOut;
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vector<Notes*> vNotesOut;
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vector<CString> vsModifiersOut;
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GetCourseInfo(
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vSongsOut,
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vNotesOut,
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vsModifiersOut,
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NOTES_TYPE_DANCE_SINGLE, // doesn't matter
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false ); // doesn't matter
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fSecondsOut = 0;
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for( unsigned i=0; i<vSongsOut.size(); i++ )
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fSecondsOut += vSongsOut[i]->m_fMusicLengthSeconds;
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return true;
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}
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struct CourseScoreToInsert
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struct RankingToInsert
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{
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PlayerNumber pn;
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int iDancePoints;
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float fSurviveTime;
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static int CompareDescending( const CourseScoreToInsert &hs1, const CourseScoreToInsert &hs2 )
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static int CompareDescending( const RankingToInsert &hs1, const RankingToInsert &hs2 )
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{
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if( hs1.iDancePoints > hs2.iDancePoints ) return -1;
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else if( hs1.iDancePoints == hs2.iDancePoints ) return 0;
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else return +1;
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}
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static void SortDescending( vector<CourseScoreToInsert>& vHSout )
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static void SortDescending( vector<RankingToInsert>& vHSout )
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{
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sort( vHSout.begin(), vHSout.end(), CompareDescending );
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}
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};
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void Course::AddMachineRecords( NotesType nt, int iDancePoints[NUM_PLAYERS], float fSurviveTime[NUM_PLAYERS], int iRankingIndexOut[NUM_PLAYERS] ) // set iNewRecordIndex = -1 if not a new record
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void Course::AddScores( NotesType nt, bool bPlayerEnabled[NUM_PLAYERS], int iDancePoints[NUM_PLAYERS], float fSurviveTime[NUM_PLAYERS], int iRankingIndexOut[NUM_PLAYERS], bool bNewRecordOut[NUM_PLAYERS] )
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{
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vector<CourseScoreToInsert> vHS;
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m_MemCardScores[MEMORY_CARD_MACHINE][nt].iNumTimesPlayed++;
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vector<RankingToInsert> vHS;
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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iRankingIndexOut[p] = -1;
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bNewRecordOut = false;
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if( !GAMESTATE->IsPlayerEnabled(p) )
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if( !bPlayerEnabled[p] )
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continue; // skip
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CourseScoreToInsert hs;
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// Update memory card
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m_MemCardScores[p][nt].iNumTimesPlayed++;
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if( iDancePoints[p] > m_MemCardScores[p][nt].iDancePoints )
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{
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m_MemCardScores[p][nt].iDancePoints = iDancePoints[p];
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m_MemCardScores[p][nt].fSurviveTime = fSurviveTime[p];
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bNewRecordOut[p] = true;
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}
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// Update Ranking
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RankingToInsert hs;
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hs.iDancePoints = iDancePoints[p];
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hs.fSurviveTime = fSurviveTime[p];
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hs.pn = (PlayerNumber)p;
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@@ -377,48 +414,36 @@ void Course::AddMachineRecords( NotesType nt, int iDancePoints[NUM_PLAYERS], flo
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// Sort descending before inserting.
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// This guarantees that a high score will not switch poitions on us when we later insert scores for the other player
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CourseScoreToInsert::SortDescending( vHS );
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RankingToInsert::SortDescending( vHS );
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for( unsigned i=0; i<vHS.size(); i++ )
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{
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CourseScoreToInsert& newHS = vHS[i];
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MachineScore* machineScores = m_MachineScores[nt];
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RankingToInsert& newHS = vHS[i];
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RankingScore* rankingScores = m_RankingScores[nt];
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for( int i=0; i<NUM_RANKING_LINES; i++ )
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{
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if( newHS.iDancePoints > machineScores[i].iDancePoints )
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if( newHS.iDancePoints > rankingScores[i].iDancePoints )
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{
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// We found the insert point. Shift down.
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for( int j=i+1; j<NUM_RANKING_LINES; j++ )
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machineScores[j] = machineScores[j-1];
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rankingScores[j] = rankingScores[j-1];
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// insert
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machineScores[i].fSurviveTime = newHS.fSurviveTime;
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machineScores[i].iDancePoints = newHS.iDancePoints;
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machineScores[i].sName = "STEP";
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rankingScores[i].fSurviveTime = newHS.fSurviveTime;
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rankingScores[i].iDancePoints = newHS.iDancePoints;
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rankingScores[i].sName = DEFAULT_RANKING_NAME;
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iRankingIndexOut[newHS.pn] = i;
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}
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}
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}
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}
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bool Course::AddMemCardRecord( PlayerNumber pn, NotesType nt, int iDancePoints, float fSurviveTime ) // return true if new record
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{
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MemCardScore& hs = m_MemCardScores[nt][pn];
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if( iDancePoints > hs.iDancePoints )
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{
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hs.iDancePoints = iDancePoints;
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hs.fSurviveTime = fSurviveTime;
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return true;
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}
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return false;
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}
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//
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// Sorting stuff
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//
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static int CompareCoursePointersByDifficulty(const Course* pCourse1, const Course* pCourse2)
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{
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return pCourse1->GetNumStages() < pCourse2->GetNumStages();
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return pCourse1->GetEstimatedNumStages() < pCourse2->GetEstimatedNumStages();
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}
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void SortCoursePointerArrayByDifficulty( vector<Course*> &apCourses )
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