IET_FAST_REPEAT is the same as IET_SLOW_REPEAT, sent instead

after the button has been held a while.  It hasn't actually been a different
repeat rate for a very long time, and was partially phased out a while ago.
Now it's just used to see if the button has been held a while.  Do that with
GetSecsHeld instead.
This commit is contained in:
Glenn Maynard
2006-09-13 02:44:03 +00:00
parent e8b325eac2
commit e04a48128d
4 changed files with 39 additions and 33 deletions
+5 -3
View File
@@ -131,10 +131,12 @@ void ScreenCenterImage::Input( const InputEventPlus &input )
if( input.DeviceI.level < 0 )
{
switch( input.type )
if( input.type == IET_SLOW_REPEAT || input.type == IET_FAST_REPEAT )
{
case IET_SLOW_REPEAT: fScale *= 4; break;
case IET_FAST_REPEAT: fScale *= 16; break;
if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f )
fScale *= 10;
else
fScale *= 40;
}
if( !bIncrease )