cleanup
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@@ -2,19 +2,19 @@
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#define GRAPH_DISPLAY_H
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#include "ActorFrame.h"
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#include "PlayerNumber.h"
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#include "RageTexture.h"
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struct StageStats;
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struct PlayerStageStats;
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class GraphDisplay: public ActorFrame
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{
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public:
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GraphDisplay();
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~GraphDisplay() { Unload(); }
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void Load( CString TexturePath, float height );
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void Load( const CString &TexturePath, float height );
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void Unload();
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void LoadFromStageStats( const StageStats &s, PlayerNumber pn );
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void LoadFromStageStats( const PlayerStageStats &s );
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void Update( float fDeltaTime );
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void DrawPrimitives();
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