From e01ddb0263a3b7e964c5df8264a3e8e5cb74b2ed Mon Sep 17 00:00:00 2001 From: Andrew Wong Date: Tue, 2 Sep 2003 00:45:02 +0000 Subject: [PATCH] add metric for menu items when title menu is created (updated metrics any moment now...) --- stepmania/src/ScreenTitleMenu.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/stepmania/src/ScreenTitleMenu.cpp b/stepmania/src/ScreenTitleMenu.cpp index 58e88fa015..f9faebb09e 100644 --- a/stepmania/src/ScreenTitleMenu.cpp +++ b/stepmania/src/ScreenTitleMenu.cpp @@ -51,6 +51,7 @@ #define SECONDS_BEFORE_ATTRACT THEME->GetMetricF("ScreenTitleMenu","SecondsBeforeAttract") #define HELP_TEXT( coin_mode ) THEME->GetMetric("ScreenTitleMenu","HelpText"+Capitalize(CoinModeToString(coin_mode))) #define NEXT_SCREEN THEME->GetMetric("ScreenTitleMenu","NextScreen") +#define MENU_ITEM_CREATE THEME->GetMetric("ScreenTitleMenu","MenuCommandOnCreate") const ScreenMessage SM_PlayComment = ScreenMessage(SM_User+1); const ScreenMessage SM_GoToAttractLoop = ScreenMessage(SM_User+13); @@ -118,6 +119,7 @@ ScreenTitleMenu::ScreenTitleMenu() : Screen("ScreenTitleMenu") m_textChoice[i].SetXY( CHOICES_X, CHOICES_START_Y + i*CHOICES_SPACING_Y ); m_textChoice[i].SetShadowLength( CHOICES_SHADOW_LENGTH ); m_textChoice[i].EnableShadow( true ); + m_textChoice[i].Command( MENU_ITEM_CREATE ); this->AddChild( &m_textChoice[i] ); } break;