war on -Werror, part 8: more informals.
General guide: if the parameter name and its typings match almost exactly, the name goes away. Otherwise, it's commented out to allow for some documentation.
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@@ -100,7 +100,7 @@ void ScreenEditMenu::HandleScreenMessage( const ScreenMessage SM )
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ScreenWithMenuElements::HandleScreenMessage( SM );
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}
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void ScreenEditMenu::MenuUp( const InputEventPlus &input )
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void ScreenEditMenu::MenuUp( const InputEventPlus & )
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{
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if( m_Selector.CanGoUp() )
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{
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@@ -109,7 +109,7 @@ void ScreenEditMenu::MenuUp( const InputEventPlus &input )
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}
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}
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void ScreenEditMenu::MenuDown( const InputEventPlus &input )
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void ScreenEditMenu::MenuDown( const InputEventPlus & )
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{
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if( m_Selector.CanGoDown() )
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{
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@@ -118,7 +118,7 @@ void ScreenEditMenu::MenuDown( const InputEventPlus &input )
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}
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}
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void ScreenEditMenu::MenuLeft( const InputEventPlus &input )
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void ScreenEditMenu::MenuLeft( const InputEventPlus & )
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{
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if( m_Selector.CanGoLeft() )
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{
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@@ -126,7 +126,7 @@ void ScreenEditMenu::MenuLeft( const InputEventPlus &input )
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}
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}
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void ScreenEditMenu::MenuRight( const InputEventPlus &input )
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void ScreenEditMenu::MenuRight( const InputEventPlus & )
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{
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if( m_Selector.CanGoRight() )
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{
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@@ -157,7 +157,8 @@ static LocalizedString DELETED_AUTOGEN_STEPS ( "ScreenEditMenu", "These steps ar
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static LocalizedString STEPS_WILL_BE_LOST ( "ScreenEditMenu", "These steps will be lost permanently." );
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static LocalizedString CONTINUE_WITH_DELETE ( "ScreenEditMenu", "Continue with delete?" );
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static LocalizedString ENTER_EDIT_DESCRIPTION ( "ScreenEditMenu", "Enter a description for this edit.");
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void ScreenEditMenu::MenuStart( const InputEventPlus &input )
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void ScreenEditMenu::MenuStart( const InputEventPlus & )
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{
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if( IsTransitioning() )
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return;
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