war on -Werror, part 8: more informals.
General guide: if the parameter name and its typings match almost exactly, the name goes away. Otherwise, it's commented out to allow for some documentation.
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@@ -13,14 +13,14 @@ class ScoreDisplay : public ActorFrame
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public:
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virtual void Init( const PlayerState* pPlayerState, const PlayerStageStats* pPlayerStageStats );
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virtual void SetScore( int iNewScore ) {}
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virtual void SetScore( int ) {}
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virtual void OnLoadSong() {};
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/* Notification of a tap note judgment. This *is* called for the head of
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* hold notes. */
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virtual void OnJudgment( TapNoteScore score ) {};
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virtual void OnJudgment( TapNoteScore ) {};
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/* Notification of a hold judgment. tscore is the score received for the
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* initial tap note. */
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virtual void OnJudgment( HoldNoteScore score, TapNoteScore tscore ) {};
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virtual void OnJudgment( HoldNoteScore, TapNoteScore ) {};
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protected:
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const PlayerState* m_pPlayerState; // needed to look up stats
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