war on -Werror, part 8: more informals.

General guide: if the parameter name and its typings
match almost exactly, the name goes away.
Otherwise, it's commented out to allow for some
documentation.
This commit is contained in:
Jason Felds
2012-12-27 00:00:28 -05:00
parent 4f07a0ea8b
commit e01537405f
25 changed files with 85 additions and 80 deletions
+3 -3
View File
@@ -13,14 +13,14 @@ class ScoreDisplay : public ActorFrame
public:
virtual void Init( const PlayerState* pPlayerState, const PlayerStageStats* pPlayerStageStats );
virtual void SetScore( int iNewScore ) {}
virtual void SetScore( int ) {}
virtual void OnLoadSong() {};
/* Notification of a tap note judgment. This *is* called for the head of
* hold notes. */
virtual void OnJudgment( TapNoteScore score ) {};
virtual void OnJudgment( TapNoteScore ) {};
/* Notification of a hold judgment. tscore is the score received for the
* initial tap note. */
virtual void OnJudgment( HoldNoteScore score, TapNoteScore tscore ) {};
virtual void OnJudgment( HoldNoteScore, TapNoteScore ) {};
protected:
const PlayerState* m_pPlayerState; // needed to look up stats