war on -Werror, part 8: more informals.
General guide: if the parameter name and its typings match almost exactly, the name goes away. Otherwise, it's commented out to allow for some documentation.
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+17
-17
@@ -17,25 +17,25 @@ public:
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void EndFrame();
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VideoModeParams GetActualVideoModeParams() const { return m_Params; }
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void SetBlendMode( BlendMode ) { }
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bool SupportsTextureFormat( PixelFormat, bool realtime=false ) { return true; }
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bool SupportsTextureFormat( PixelFormat, bool /* realtime */ =false ) { return true; }
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bool SupportsPerVertexMatrixScale() { return false; }
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unsigned CreateTexture(
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PixelFormat,
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RageSurface* /* img */,
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bool /* bGenerateMipMaps */ ) { return 1; }
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void UpdateTexture(
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unsigned iTexHandle,
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RageSurface* img,
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int xoffset, int yoffset, int width, int height
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unsigned /* iTexHandle */,
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RageSurface* /* img */,
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int /* xoffset */, int /* yoffset */, int /* width */, int /* height */
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) { }
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void DeleteTexture( unsigned /* iTexHandle */ ) { }
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void ClearAllTextures() { }
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int GetNumTextureUnits() { return 1; }
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void SetTexture( TextureUnit tu, unsigned iTexture ) { }
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void SetTextureMode( TextureUnit tu, TextureMode tm ) { }
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void SetTextureWrapping( TextureUnit tu, bool ) { }
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void SetTexture( TextureUnit, unsigned /* iTexture */ ) { }
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void SetTextureMode( TextureUnit, TextureMode ) { }
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void SetTextureWrapping( TextureUnit, bool ) { }
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int GetMaxTextureSize() const { return 2048; }
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void SetTextureFiltering( TextureUnit tu, bool ) { }
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void SetTextureFiltering( TextureUnit, bool ) { }
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bool IsZWriteEnabled() const { return false; }
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bool IsZTestEnabled() const { return false; }
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void SetZWrite( bool ) { }
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@@ -54,7 +54,7 @@ public:
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void SetLighting( bool ) { }
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void SetLightOff( int /* index */ ) { }
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void SetLightDirectional(
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int index,
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int /* index */,
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const RageColor & /* unreferenced: ambient */,
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const RageColor & /* unreferenced: diffuse */,
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const RageColor & /* unreferenced: specular */,
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@@ -67,14 +67,14 @@ public:
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void DeleteCompiledGeometry( RageCompiledGeometry* );
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protected:
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void DrawQuadsInternal( const RageSpriteVertex v[], int iNumVerts ) { }
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void DrawQuadStripInternal( const RageSpriteVertex v[], int iNumVerts ) { }
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void DrawFanInternal( const RageSpriteVertex v[], int iNumVerts ) { }
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void DrawStripInternal( const RageSpriteVertex v[], int iNumVerts ) { }
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void DrawTrianglesInternal( const RageSpriteVertex v[], int iNumVerts ) { }
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void DrawCompiledGeometryInternal( const RageCompiledGeometry *p, int iMeshIndex ) { }
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void DrawLineStripInternal( const RageSpriteVertex v[], int iNumVerts, float LineWidth ) { }
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void DrawSymmetricQuadStripInternal( const RageSpriteVertex v[], int iNumVerts ) { }
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void DrawQuadsInternal( const RageSpriteVertex v[], int /* iNumVerts */ ) { }
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void DrawQuadStripInternal( const RageSpriteVertex v[], int /* iNumVerts */ ) { }
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void DrawFanInternal( const RageSpriteVertex v[], int /* iNumVerts */ ) { }
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void DrawStripInternal( const RageSpriteVertex v[], int /* iNumVerts */ ) { }
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void DrawTrianglesInternal( const RageSpriteVertex v[], int /* iNumVerts */ ) { }
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void DrawCompiledGeometryInternal( const RageCompiledGeometry *p, int /* iMeshIndex */ ) { }
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void DrawLineStripInternal( const RageSpriteVertex v[], int /* iNumVerts */, float /* LineWidth */ ) { }
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void DrawSymmetricQuadStripInternal( const RageSpriteVertex v[], int /* iNumVerts */ ) { }
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VideoModeParams m_Params;
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RString TryVideoMode( const VideoModeParams &p, bool & /* bNewDeviceOut */ ) { m_Params = p; return RString(); }
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