war on -Werror, part 8: more informals.
General guide: if the parameter name and its typings match almost exactly, the name goes away. Otherwise, it's commented out to allow for some documentation.
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@@ -158,7 +158,7 @@ public:
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RString OptionTitle() const;
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RString GetThemedItemText( int iChoice ) const;
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virtual void LoadInternal( const Commands &cmds ) { }
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virtual void LoadInternal( const Commands & ) { }
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/* We may re-use OptionRowHandlers. This is called before each use. If the
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* contents of the row are dependent on external state (for example, the
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@@ -173,11 +173,11 @@ public:
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virtual ReloadChanged Reload() { return RELOAD_CHANGED_NONE; }
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virtual int GetDefaultOption() const { return -1; }
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virtual void ImportOption( OptionRow *pRow, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const { }
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virtual void ImportOption( OptionRow *, const vector<PlayerNumber> &, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const { }
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// Returns an OPT mask.
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virtual int ExportOption( const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const { return 0; }
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virtual int ExportOption( const vector<PlayerNumber> &, const vector<bool> vbSelected[NUM_PLAYERS] ) const { return 0; }
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virtual void GetIconTextAndGameCommand( int iFirstSelection, RString &sIconTextOut, GameCommand &gcOut ) const;
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virtual RString GetScreen( int iChoice ) const { return RString(); }
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virtual RString GetScreen( int /* iChoice */ ) const { return RString(); }
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};
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/** @brief Utilities for the OptionRowHandlers. */
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