war on -Werror, part 8: more informals.
General guide: if the parameter name and its typings match almost exactly, the name goes away. Otherwise, it's commented out to allow for some documentation.
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@@ -399,7 +399,7 @@ class OptionRowHandlerListNoteSkins : public OptionRowHandlerList
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// XXX: very similar to OptionRowHandlerSteps
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class OptionRowHandlerListSteps : public OptionRowHandlerList
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{
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virtual void LoadInternal( const Commands &cmds )
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virtual void LoadInternal( const Commands & )
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{
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m_Def.m_sName = "Steps";
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m_Def.m_bAllowThemeItems = false; // we theme the text ourself
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@@ -666,7 +666,7 @@ public:
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class OptionRowHandlerListCharacters: public OptionRowHandlerList
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{
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virtual void LoadInternal( const Commands &cmds )
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virtual void LoadInternal( const Commands & )
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{
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m_Def.m_bOneChoiceForAllPlayers = false;
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m_Def.m_bAllowThemeItems = false;
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@@ -699,7 +699,7 @@ class OptionRowHandlerListCharacters: public OptionRowHandlerList
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class OptionRowHandlerListStyles: public OptionRowHandlerList
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{
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virtual void LoadInternal( const Commands &cmds )
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virtual void LoadInternal( const Commands & )
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{
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m_Def.m_bOneChoiceForAllPlayers = true;
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m_Def.m_sName = "Style";
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@@ -722,7 +722,7 @@ class OptionRowHandlerListStyles: public OptionRowHandlerList
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class OptionRowHandlerListGroups: public OptionRowHandlerList
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{
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virtual void LoadInternal( const Commands &cmds )
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virtual void LoadInternal( const Commands & )
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{
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m_Def.m_bOneChoiceForAllPlayers = true;
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m_Def.m_bAllowThemeItems = false; // we theme the text ourself
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@@ -752,7 +752,7 @@ class OptionRowHandlerListGroups: public OptionRowHandlerList
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class OptionRowHandlerListDifficulties: public OptionRowHandlerList
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{
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virtual void LoadInternal( const Commands &cmds )
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virtual void LoadInternal( const Commands & )
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{
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m_Def.m_bOneChoiceForAllPlayers = true;
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m_Def.m_sName = "Difficulty";
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@@ -783,7 +783,7 @@ class OptionRowHandlerListDifficulties: public OptionRowHandlerList
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// XXX: very similar to OptionRowHandlerSongChoices
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class OptionRowHandlerListSongsInCurrentSongGroup: public OptionRowHandlerList
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{
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virtual void LoadInternal( const Commands &cmds )
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virtual void LoadInternal( const Commands & )
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{
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const vector<Song*> &vpSongs = SONGMAN->GetSongs( GAMESTATE->m_sPreferredSongGroup );
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@@ -1139,7 +1139,7 @@ public:
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m_Def.m_sName = m_pOpt->name;
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}
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virtual void ImportOption( OptionRow *pRow, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
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virtual void ImportOption( OptionRow *, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
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{
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FOREACH_CONST( PlayerNumber, vpns, pn )
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{
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