war on -Werror, part 8: more informals.

General guide: if the parameter name and its typings
match almost exactly, the name goes away.
Otherwise, it's commented out to allow for some
documentation.
This commit is contained in:
Jason Felds
2012-12-27 00:00:28 -05:00
parent 4f07a0ea8b
commit e01537405f
25 changed files with 85 additions and 80 deletions
+7 -7
View File
@@ -399,7 +399,7 @@ class OptionRowHandlerListNoteSkins : public OptionRowHandlerList
// XXX: very similar to OptionRowHandlerSteps
class OptionRowHandlerListSteps : public OptionRowHandlerList
{
virtual void LoadInternal( const Commands &cmds )
virtual void LoadInternal( const Commands & )
{
m_Def.m_sName = "Steps";
m_Def.m_bAllowThemeItems = false; // we theme the text ourself
@@ -666,7 +666,7 @@ public:
class OptionRowHandlerListCharacters: public OptionRowHandlerList
{
virtual void LoadInternal( const Commands &cmds )
virtual void LoadInternal( const Commands & )
{
m_Def.m_bOneChoiceForAllPlayers = false;
m_Def.m_bAllowThemeItems = false;
@@ -699,7 +699,7 @@ class OptionRowHandlerListCharacters: public OptionRowHandlerList
class OptionRowHandlerListStyles: public OptionRowHandlerList
{
virtual void LoadInternal( const Commands &cmds )
virtual void LoadInternal( const Commands & )
{
m_Def.m_bOneChoiceForAllPlayers = true;
m_Def.m_sName = "Style";
@@ -722,7 +722,7 @@ class OptionRowHandlerListStyles: public OptionRowHandlerList
class OptionRowHandlerListGroups: public OptionRowHandlerList
{
virtual void LoadInternal( const Commands &cmds )
virtual void LoadInternal( const Commands & )
{
m_Def.m_bOneChoiceForAllPlayers = true;
m_Def.m_bAllowThemeItems = false; // we theme the text ourself
@@ -752,7 +752,7 @@ class OptionRowHandlerListGroups: public OptionRowHandlerList
class OptionRowHandlerListDifficulties: public OptionRowHandlerList
{
virtual void LoadInternal( const Commands &cmds )
virtual void LoadInternal( const Commands & )
{
m_Def.m_bOneChoiceForAllPlayers = true;
m_Def.m_sName = "Difficulty";
@@ -783,7 +783,7 @@ class OptionRowHandlerListDifficulties: public OptionRowHandlerList
// XXX: very similar to OptionRowHandlerSongChoices
class OptionRowHandlerListSongsInCurrentSongGroup: public OptionRowHandlerList
{
virtual void LoadInternal( const Commands &cmds )
virtual void LoadInternal( const Commands & )
{
const vector<Song*> &vpSongs = SONGMAN->GetSongs( GAMESTATE->m_sPreferredSongGroup );
@@ -1139,7 +1139,7 @@ public:
m_Def.m_sName = m_pOpt->name;
}
virtual void ImportOption( OptionRow *pRow, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
virtual void ImportOption( OptionRow *, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
{
FOREACH_CONST( PlayerNumber, vpns, pn )
{