fix menu items are offset in home edit mode

This commit is contained in:
Chris Danford
2005-03-07 19:45:45 +00:00
parent 1a2619f445
commit e00de06b3f
5 changed files with 193 additions and 127 deletions
+4 -4
View File
@@ -45,10 +45,10 @@ enum CourseEntryMenuRow
static const MenuRow g_CourseOptionsMenuItems[] =
{
{ "Repeat", true, true, 0, { "NO","YES" } },
{ "Randomize", true, true, 0, { "NO","YES" } },
{ "Lives", true, true, 4, { "Use Bar Life","1","2","3","4","5","6","7","8","9","10" } },
{ NULL, true, true, 0, { NULL } }
{ repeat, "Repeat", true, true, 0, { "NO","YES" } },
{ randomize, "Randomize", true, true, 0, { "NO","YES" } },
{ lives, "Lives", true, true, 4, { "Use Bar Life","1","2","3","4","5","6","7","8","9","10" } },
{ -1, NULL, true, true, 0, { NULL } }
};
static Menu g_CourseOptionsMenu( "Course Options", g_CourseOptionsMenuItems );
+128 -116
View File
@@ -69,6 +69,7 @@ const ScreenMessage SM_DoReloadFromDisk = (ScreenMessage)(SM_User+13);
const ScreenMessage SM_DoUpdateTextInfo = (ScreenMessage)(SM_User+14);
const ScreenMessage SM_BackFromBPMChange = (ScreenMessage)(SM_User+15);
const ScreenMessage SM_BackFromStopChange = (ScreenMessage)(SM_User+16);
const ScreenMessage SM_DoExit = (ScreenMessage)(SM_User+17);
const CString HELP_TEXT =
#if !defined(XBOX)
@@ -319,163 +320,161 @@ const MapEditToDI *ScreenEdit::GetCurrentMap() const
static const MenuRow g_KeyboardShortcutsItems[] =
{
#if !defined(XBOX)
{ "PgUp/PgDn: jump measure", false, true, 0, { NULL } },
{ "Home/End: jump to first/last beat", false, true, 0, { NULL } },
{ "Ctrl + Up/Down: Change zoom", false, true, 0, { NULL } },
{ "Shift + Up/Down: Drag area marker", false, true, 0, { NULL } },
{ "P: Play selection", false, true, 0, { NULL } },
{ "Ctrl + P: Play whole song", false, true, 0, { NULL } },
{ "Shift + P: Play current beat to end", false, true, 0, { NULL } },
{ "Ctrl + R: Record", false, true, 0, { NULL } },
{ "F4: Toggle assist tick", false, true, 0, { NULL } },
{ "F5/F6: Next/prev steps of same StepsType", false, true, 0, { NULL } },
{ "F7/F8: Decrease/increase BPM at cur beat", false, true, 0, { NULL } },
{ "F9/F10: Decrease/increase stop at cur beat", false, true, 0, { NULL } },
{ "F11/F12: Decrease/increase music offset", false, true, 0, { NULL } },
{ -1, "PgUp/PgDn: jump measure", false, true, 0, { NULL } },
{ -1, "Home/End: jump to first/last beat", false, true, 0, { NULL } },
{ -1, "Ctrl + Up/Down: Change zoom", false, true, 0, { NULL } },
{ -1, "Shift + Up/Down: Drag area marker", false, true, 0, { NULL } },
{ -1, "P: Play selection", false, true, 0, { NULL } },
{ -1, "Ctrl + P: Play whole song", false, true, 0, { NULL } },
{ -1, "Shift + P: Play current beat to end", false, true, 0, { NULL } },
{ -1, "Ctrl + R: Record", false, true, 0, { NULL } },
{ -1, "F4: Toggle assist tick", false, true, 0, { NULL } },
{ -1, "F5/F6: Next/prev steps of same StepsType", false, true, 0, { NULL } },
{ -1, "F7/F8: Decrease/increase BPM at cur beat", false, true, 0, { NULL } },
{ -1, "F9/F10: Decrease/increase stop at cur beat", false, true, 0, { NULL } },
{ -1, "F11/F12: Decrease/increase music offset", false, true, 0, { NULL } },
/* XXX: This would be better as a single submenu, to let people tweak
* and play the sample several times (without having to re-enter the
* menu each time), so it doesn't use a whole bunch of hotkeys. */
{ "[ and ]: Decrease/increase sample music start", false, true, 0, { NULL } },
{ "{ and }: Decrease/increase sample music length", false, true, 0, { NULL } },
{ "M: Play sample music", false, true, 0, { NULL } },
{ "B: Add/Edit Background Change", false, true, 0, { NULL } },
{ "Insert: Insert beat and shift down", false, true, 0, { NULL } },
{ "Ctrl + Insert: Shift BPM changes and stops down one beat",
{ -1, "[ and ]: Decrease/increase sample music start", false, true, 0, { NULL } },
{ -1, "{ and }: Decrease/increase sample music length", false, true, 0, { NULL } },
{ -1, "M: Play sample music", false, true, 0, { NULL } },
{ -1, "B: Add/Edit Background Change", false, true, 0, { NULL } },
{ -1, "Insert: Insert beat and shift down", false, true, 0, { NULL } },
{ -1, "Ctrl + Insert: Shift BPM changes and stops down one beat",
false, true, 0, { NULL } },
{ "Delete: Delete beat and shift up", false, true, 0, { NULL } },
{ "Ctrl + Delete: Shift BPM changes and stops up one beat",
{ -1, "Delete: Delete beat and shift up", false, true, 0, { NULL } },
{ -1, "Ctrl + Delete: Shift BPM changes and stops up one beat",
false, true, 0, { NULL } },
{ "Shift + number: Lay mine", false, true, 0, { NULL } },
{ "Alt + number: Add to/remove from right half", false, true, 0, { NULL } },
{ -1, "Shift + number: Lay mine", false, true, 0, { NULL } },
{ -1, "Alt + number: Add to/remove from right half", false, true, 0, { NULL } },
#else
{ "L + Up/Down: Change zoom", false, true, 0, { NULL } },
{ "R + Up/Down: Drag area marker", false, true, 0, { NULL } },
{ "L + Select: Play selection", false, true, 0, { NULL } },
{ "R + Start: Play whole song", false, true, 0, { NULL } },
{ "R + Select: Record", false, true, 0, { NULL } },
{ "L + Black: Toggle assist tick", false, true, 0, { NULL } },
{ "R + White: Insert beat and shift down", false, true, 0, { NULL } },
{ "R + Black: Delete beat and shift up", false, true, 0, { NULL } },
{ "R + button: Lay mine", false, true, 0, { NULL } },
{ "L + button: Add to/remove from right half", false, true, 0, { NULL } },
{ -1, "L + Up/Down: Change zoom", false, true, 0, { NULL } },
{ -1, "R + Up/Down: Drag area marker", false, true, 0, { NULL } },
{ -1, "L + Select: Play selection", false, true, 0, { NULL } },
{ -1, "R + Start: Play whole song", false, true, 0, { NULL } },
{ -1, "R + Select: Record", false, true, 0, { NULL } },
{ -1, "L + Black: Toggle assist tick", false, true, 0, { NULL } },
{ -1, "R + White: Insert beat and shift down", false, true, 0, { NULL } },
{ -1, "R + Black: Delete beat and shift up", false, true, 0, { NULL } },
{ -1, "R + button: Lay mine", false, true, 0, { NULL } },
{ -1, "L + button: Add to/remove from right half", false, true, 0, { NULL } },
#endif
{ NULL, true, 0, { NULL } }
{ -1, NULL, true, 0, { NULL } }
};
static Menu g_KeyboardShortcuts( "Keyboard Shortcuts", g_KeyboardShortcutsItems );
static const MenuRow g_MainMenuItems[] =
{
{ "Edit Steps Statistics", true, true, 0, { NULL } },
{ "Play Whole Song", true, true, 0, { NULL } },
{ "Play Current Beat To End", true, true, 0, { NULL } },
{ "Save", true, true, 0, { NULL } },
{ "Revert", true, true, 0, { NULL } },
{ "Player Options", true, true, 0, { NULL } },
{ "Song Options", true, false, 0, { NULL } },
{ "Edit Song Info", true, false, 0, { NULL } },
{ "Edit BPM Change", true, false, 0, { NULL } },
{ "Edit Stop", true, false, 0, { NULL } },
{ "Add/Edit BG Change", true, false, 0, { NULL } },
{ "Play preview music", true, false, 0, { NULL } },
{ "Preferences", true, false, 0, { NULL } },
{ "Exit (discards changes since last save)",true, true, 0, { NULL } },
{ NULL, true, 0, { NULL } }
{ ScreenEdit::edit_notes_statistics, "Edit Steps Statistics", true, true, 0, { NULL } },
{ ScreenEdit::play_whole_song, "Play Whole Song", true, true, 0, { NULL } },
{ ScreenEdit::play_current_beat_to_end, "Play Current Beat To End", true, true, 0, { NULL } },
{ ScreenEdit::save, "Save", true, true, 0, { NULL } },
{ ScreenEdit::reload, "Revert", true, true, 0, { NULL } },
{ ScreenEdit::player_options, "Player Options", true, true, 0, { NULL } },
{ ScreenEdit::song_options, "Song Options", true, false, 0, { NULL } },
{ ScreenEdit::edit_song_info, "Edit Song Info", true, false, 0, { NULL } },
{ ScreenEdit::edit_bpm, "Edit BPM Change", true, false, 0, { NULL } },
{ ScreenEdit::edit_stop, "Edit Stop", true, false, 0, { NULL } },
{ ScreenEdit::edit_bg_change, "Add/Edit BG Change", true, false, 0, { NULL } },
{ ScreenEdit::play_preview_music, "Play preview music", true, false, 0, { NULL } },
{ ScreenEdit::preferences, "Preferences", true, false, 0, { NULL } },
{ ScreenEdit::exit, "Exit", true, true, 0, { NULL } },
{ -1, NULL, true, 0, { NULL } }
};
static Menu g_MainMenu( "Main Menu", g_MainMenuItems );
static const MenuRow g_AreaMenuItems[] =
{
{ "Cut", true, true, 0, { NULL } },
{ "Copy", true, true, 0, { NULL } },
{ "Paste at current beat", true, true, 0, { NULL } },
{ "Paste at begin marker", true, true, 0, { NULL } },
{ "Clear", true, true, 0, { NULL } },
{ "Quantize", true, true, 0, { "4TH","8TH","12TH","16TH","24TH","32ND","48TH","64TH" } },
{ "Turn", true, true, 0, { "Left","Right","Mirror","Shuffle","Super Shuffle" } },
{ "Transform", true, true, 0, { "NoHolds","NoMines","Little","Wide","Big","Quick","BMRize","Skippy","Mines","Echo","Stomp","Planted","Floored","Twister","NoJumps","NoHands","NoQuads" } },
{ "Alter", true, true, 0, { "Backwards","Swap Sides","Copy Left To Right","Copy Right To Left","Clear Left","Clear Right","Collapse To One","Collapse Left","Shift Left","Shift Right" } },
{ "Tempo", true, true, 0, { "Compress 2x","Compress 3->2","Compress 4->3","Expand 3->4","Expand 2->3","Expand 2x" } },
{ "Play selection", true, true, 0, { NULL } },
{ "Record in selection", true, true, 0, { NULL } },
{ "Insert beat and shift down", true, true, 0, { NULL } },
{ "Delete beat and shift up", true, true, 0, { NULL } },
{ "Shift pauses and BPM changes down",
true, false, 0, { NULL } },
{ "Shift pauses and BPM changes up",
true, false, 0, { NULL } },
{ "Convert beats to pause", true, false, 0, { NULL } },
{ "Convert pause to beats", true, false, 0, { NULL } },
{ NULL, true, 0, { NULL } }
{ ScreenEdit::cut, "Cut", true, true, 0, { NULL } },
{ ScreenEdit::copy, "Copy", true, true, 0, { NULL } },
{ ScreenEdit::paste_at_current_beat, "Paste at current beat", true, true, 0, { NULL } },
{ ScreenEdit::paste_at_begin_marker, "Paste at begin marker", true, true, 0, { NULL } },
{ ScreenEdit::clear, "Clear area", true, true, 0, { NULL } },
{ ScreenEdit::quantize, "Quantize", true, true, 0, { "4TH","8TH","12TH","16TH","24TH","32ND","48TH","64TH" } },
{ ScreenEdit::turn, "Turn", true, true, 0, { "Left","Right","Mirror","Shuffle","Super Shuffle" } },
{ ScreenEdit::transform, "Transform", true, true, 0, { "NoHolds","NoMines","Little","Wide","Big","Quick","BMRize","Skippy","Mines","Echo","Stomp","Planted","Floored","Twister","NoJumps","NoHands","NoQuads" } },
{ ScreenEdit::alter, "Alter", true, true, 0, { "Backwards","Swap Sides","Copy Left To Right","Copy Right To Left","Clear Left","Clear Right","Collapse To One","Collapse Left","Shift Left","Shift Right" } },
{ ScreenEdit::tempo, "Tempo", true, true, 0, { "Compress 2x","Compress 3->2","Compress 4->3","Expand 3->4","Expand 2->3","Expand 2x" } },
{ ScreenEdit::play, "Play selection", true, true, 0, { NULL } },
{ ScreenEdit::record, "Record in selection", true, true, 0, { NULL } },
{ ScreenEdit::insert_and_shift, "Insert beat and shift down", true, true, 0, { NULL } },
{ ScreenEdit::delete_and_shift, "Delete beat and shift up", true, true, 0, { NULL } },
{ ScreenEdit::shift_pauses_forward, "Shift pauses and BPM changes down",true, false, 0, { NULL } },
{ ScreenEdit::shift_pauses_backward, "Shift pauses and BPM changes up", true, false, 0, { NULL } },
{ ScreenEdit::convert_beat_to_pause, "Convert beats to pause", true, false, 0, { NULL } },
{ ScreenEdit::convert_pause_to_beat, "Convert pause to beats", true, false, 0, { NULL } },
{ -1, NULL, true, 0, { NULL } }
};
static Menu g_AreaMenu( "Area Menu", g_AreaMenuItems );
static const MenuRow g_EditNotesStatisticsItems[] =
{
{ "Difficulty", true, true, 0, { "BEGINNER","EASY","MEDIUM","HARD","CHALLENGE","EDIT" } },
{ "Meter", true, true, 0, { "1","2","3","4","5","6","7","8","9","10","11","12","13","14","15" } },
{ "Description", true, true, 0, { NULL } },
{ "Predicted Meter", false, true, 0, { NULL } },
{ "Tap Steps", false, true, 0, { NULL } },
{ "Hold Steps", false, true, 0, { NULL } },
{ "Stream", false, true, 0, { NULL } },
{ "Voltage", false, true, 0, { NULL } },
{ "Air", false, true, 0, { NULL } },
{ "Freeze", false, true, 0, { NULL } },
{ "Chaos", false, true, 0, { NULL } },
{ NULL, true, 0, { NULL } }
{ ScreenEdit::difficulty, "Difficulty", true, true, 0, { "BEGINNER","EASY","MEDIUM","HARD","CHALLENGE","EDIT" } },
{ ScreenEdit::meter, "Meter", true, true, 0, { "1","2","3","4","5","6","7","8","9","10","11","12","13","14","15" } },
{ ScreenEdit::description, "Description", true, true, 0, { NULL } },
{ ScreenEdit::predict_meter, "Predicted Meter", false, true, 0, { NULL } },
{ ScreenEdit::tap_notes, "Tap Steps", false, true, 0, { NULL } },
{ ScreenEdit::hold_notes, "Hold Steps", false, true, 0, { NULL } },
{ ScreenEdit::stream, "Stream", false, true, 0, { NULL } },
{ ScreenEdit::voltage, "Voltage", false, true, 0, { NULL } },
{ ScreenEdit::air, "Air", false, true, 0, { NULL } },
{ ScreenEdit::freeze, "Freeze", false, true, 0, { NULL } },
{ ScreenEdit::chaos, "Chaos", false, true, 0, { NULL } },
{ -1, NULL, true, 0, { NULL } }
};
static Menu g_EditNotesStatistics( "Statistics", g_EditNotesStatisticsItems );
static const MenuRow g_EditSongInfoItems[] =
{
{ "Main title", true, true, 0, { NULL } },
{ "Sub title", true, true, 0, { NULL } },
{ "Artist", true, true, 0, { NULL } },
{ "Credit", true, true, 0, { NULL } },
{ "Main title transliteration", true, true, 0, { NULL } },
{ "Sub title transliteration", true, true, 0, { NULL } },
{ "Artist transliteration", true, true, 0, { NULL } },
{ NULL, true, 0, { NULL } }
{ ScreenEdit::main_title, "Main title", true, true, 0, { NULL } },
{ ScreenEdit::sub_title, "Sub title", true, true, 0, { NULL } },
{ ScreenEdit::artist, "Artist", true, true, 0, { NULL } },
{ ScreenEdit::credit, "Credit", true, true, 0, { NULL } },
{ ScreenEdit::main_title_transliteration, "Main title transliteration", true, true, 0, { NULL } },
{ ScreenEdit::sub_title_transliteration, "Sub title transliteration", true, true, 0, { NULL } },
{ ScreenEdit::artist_transliteration, "Artist transliteration", true, true, 0, { NULL } },
{ -1, NULL, true, 0, { NULL } }
};
static Menu g_EditSongInfo( "Edit Song Info", g_EditSongInfoItems );
static const MenuRow g_BGChangeItems[] =
{
{ "Rate (applies to new adds)", true, true, 10, { "0%","10%","20%","30%","40%","50%","60%","70%","80%","90%","100%","120%","140%","160%","180%","200%" } },
{ "Fade Last (applies to new adds)", true, true, 0, { "NO","YES" } },
{ "Rewind Movie (applies to new adds)", true, true, 0, { "NO","YES" } },
{ "Loop (applies to new adds)", true, true, 1, { "NO","YES" } },
{ "Add Change to random", true, true, 0, { NULL } },
{ "Add Change to song BGAnimation", true, true, 0, { NULL } },
{ "Add Change to song Movie", true, true, 0, { NULL } },
{ "Add Change to song Still", true, true, 0, { NULL } },
{ "Add Change to global Random Movie", true, true, 0, { NULL } },
{ "Add Change to global BGAnimation", true, true, 0, { NULL } },
{ "Add Change to global Visualization", true, true, 0, { NULL } },
{ "Remove Change", true, true, 0, { NULL } },
{ NULL, true, 0, { NULL } }
{ ScreenEdit::rate, "Rate (applies to new adds)", true, true, 10, { "0%","10%","20%","30%","40%","50%","60%","70%","80%","90%","100%","120%","140%","160%","180%","200%" } },
{ ScreenEdit::fade_last, "Fade Last (applies to new adds)", true, true, 0, { "NO","YES" } },
{ ScreenEdit::rewind_movie, "Rewind Movie (applies to new adds)", true, true, 0, { "NO","YES" } },
{ ScreenEdit::loop, "Loop (applies to new adds)", true, true, 1, { "NO","YES" } },
{ ScreenEdit::add_random, "Add Change to random", true, true, 0, { NULL } },
{ ScreenEdit::add_song_bganimation, "Add Change to song BGAnimation", true, true, 0, { NULL } },
{ ScreenEdit::add_song_movie, "Add Change to song Movie", true, true, 0, { NULL } },
{ ScreenEdit::add_song_still, "Add Change to song Still", true, true, 0, { NULL } },
{ ScreenEdit::add_global_random_movie, "Add Change to global Random Movie", true, true, 0, { NULL } },
{ ScreenEdit::add_global_bganimation, "Add Change to global BGAnimation", true, true, 0, { NULL } },
{ ScreenEdit::add_global_visualization, "Add Change to global Visualization", true, true, 0, { NULL } },
{ ScreenEdit::delete_change, "Remove Change", true, true, 0, { NULL } },
{ -1, NULL, true, 0, { NULL } }
};
static Menu g_BGChange( "Background Change", g_BGChangeItems );
static const MenuRow g_PrefsItems[] =
{
{ "Show BGChanges during Play/Record", true, true, 0, { "NO","YES" } },
{ NULL, true, 0, { NULL } }
{ ScreenEdit::pref_show_bgs_play, "Show BGChanges during Play/Record", true, true, 0, { "NO","YES" } },
{ -1, NULL, true, 0, { NULL } }
};
static Menu g_Prefs( "Preferences", g_PrefsItems );
static const MenuRow g_InsertAttackItems[] =
{
{ "Duration seconds", true, true, 3, { "5","10","15","20","25","30","35","40","45" } },
{ "Set modifiers", true, true, 0, { "PRESS START" } },
{ NULL, true, 0, { NULL } }
{ -1, "Duration seconds", true, true, 3, { "5","10","15","20","25","30","35","40","45" } },
{ -1, "Set modifiers", true, true, 0, { "PRESS START" } },
{ -1, NULL, true, 0, { NULL } }
};
static Menu g_InsertAttack( "Insert Attack", g_InsertAttackItems );
static const MenuRow g_CourseModeItems[] =
{
{ "Play mods from course", true, true, 0, { NULL } },
{ NULL, true, 0, { NULL } }
{ -1, "Play mods from course", true, true, 0, { NULL } },
{ -1, NULL, true, 0, { NULL } }
};
static Menu g_CourseMode( "Course Display", g_CourseModeItems );
@@ -1513,16 +1512,16 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
break;
case SM_BackFromMainMenu:
HandleMainMenuChoice( (MainMenuChoice)ScreenMiniMenu::s_iLastLine, ScreenMiniMenu::s_iLastAnswers );
HandleMainMenuChoice( (MainMenuChoice)ScreenMiniMenu::s_iLastRowCode, ScreenMiniMenu::s_iLastAnswers );
break;
case SM_BackFromAreaMenu:
HandleAreaMenuChoice( (AreaMenuChoice)ScreenMiniMenu::s_iLastLine, ScreenMiniMenu::s_iLastAnswers );
HandleAreaMenuChoice( (AreaMenuChoice)ScreenMiniMenu::s_iLastRowCode, ScreenMiniMenu::s_iLastAnswers );
break;
case SM_BackFromEditNotesStatistics:
HandleEditNotesStatisticsChoice( (EditNotesStatisticsChoice)ScreenMiniMenu::s_iLastLine, ScreenMiniMenu::s_iLastAnswers );
HandleEditNotesStatisticsChoice( (EditNotesStatisticsChoice)ScreenMiniMenu::s_iLastRowCode, ScreenMiniMenu::s_iLastAnswers );
break;
case SM_BackFromEditSongInfo:
HandleEditSongInfoChoice( (EditSongInfoChoice)ScreenMiniMenu::s_iLastLine, ScreenMiniMenu::s_iLastAnswers );
HandleEditSongInfoChoice( (EditSongInfoChoice)ScreenMiniMenu::s_iLastRowCode, ScreenMiniMenu::s_iLastAnswers );
break;
case SM_BackFromBPMChange:
{
@@ -1539,7 +1538,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
}
break;
case SM_BackFromBGChange:
HandleBGChangeChoice( (BGChangeChoice)ScreenMiniMenu::s_iLastLine, ScreenMiniMenu::s_iLastAnswers );
HandleBGChangeChoice( (BGChangeChoice)ScreenMiniMenu::s_iLastRowCode, ScreenMiniMenu::s_iLastAnswers );
break;
case SM_BackFromPrefs:
PREFSMAN->m_bEditorShowBGChangesPlay = !!ScreenMiniMenu::s_iLastAnswers[pref_show_bgs_play];
@@ -1641,6 +1640,10 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
UpdateTextInfo();
break;
case SM_DoExit:
m_Out.StartTransitioning( SM_GoToNextScreen );
break;
case SM_GainFocus:
/* We do this ourself. */
SOUND->HandleSongTimer( false );
@@ -1722,6 +1725,11 @@ void ChangeArtistTranslit( CString sNew )
pSong->m_sArtistTranslit = sNew;
}
ScreenEdit *g_pScreenEdit = NULL;
static void DoSave( void* )
{
g_pScreenEdit->HandleMainMenuChoice( ScreenEdit::save, NULL );
}
// End helper functions
@@ -1913,7 +1921,11 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, int* iAnswers )
PlayPreviewMusic();
break;
case exit:
m_Out.StartTransitioning( SM_GoToNextScreen );
g_pScreenEdit = this;
SCREENMAN->Prompt(
SM_DoExit,
"Do you want to save changes before exiting?",
true, true, DoSave );
break;
default:
ASSERT(0);
+54 -4
View File
@@ -237,10 +237,60 @@ public:
NUM_AREA_MENU_CHOICES
};
void HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers );
enum TurnType { left, right, mirror, shuffle, super_shuffle, NUM_TURN_TYPES };
enum TransformType { noholds, nomines, little, wide, big, quick, bmrize, skippy, mines, echo, stomp, planted, floored, twister, nojumps, nohands, noquads, NUM_TRANSFORM_TYPES };
enum AlterType { backwards, swap_sides, copy_left_to_right, copy_right_to_left, clear_left, clear_right, collapse_to_one, collapse_left, shift_left, shift_right, NUM_ALTER_TYPES };
enum TempoType { compress_2x, compress_3_2, compress_4_3, expand_4_3, expand_3_2, expand_2x, NUM_TEMPO_TYPES };
enum TurnType
{
left,
right,
mirror,
shuffle,
super_shuffle,
NUM_TURN_TYPES
};
enum TransformType
{
noholds,
nomines,
little,
wide,
big,
quick,
bmrize,
skippy,
mines,
echo,
stomp,
planted,
floored,
twister,
nojumps,
nohands,
noquads,
NUM_TRANSFORM_TYPES
};
enum AlterType
{
backwards,
swap_sides,
copy_left_to_right,
copy_right_to_left,
clear_left,
clear_right,
collapse_to_one,
collapse_left,
shift_left,
shift_right,
NUM_ALTER_TYPES
};
enum TempoType
{
compress_2x,
compress_3_2,
compress_4_3,
expand_4_3,
expand_3_2,
expand_2x,
NUM_TEMPO_TYPES
};
enum EditNotesStatisticsChoice {
difficulty,
+3 -2
View File
@@ -25,7 +25,7 @@ const ScreenMessage SM_GoToOK = (ScreenMessage)(SM_User+1);
const ScreenMessage SM_GoToCancel = (ScreenMessage)(SM_User+2);
int ScreenMiniMenu::s_iLastLine;
int ScreenMiniMenu::s_iLastRowCode;
int ScreenMiniMenu::s_iLastAnswers[MAX_MENU_ROWS];
@@ -217,7 +217,7 @@ void ScreenMiniMenu::MenuStart( PlayerNumber pn, const InputEventType type )
SCREENMAN->PlayStartSound();
s_iLastLine = m_iCurLine;
s_iLastRowCode = m_Def.rows[m_iCurLine].iRowCode;
COPY( s_iLastAnswers, m_iCurAnswers );
}
@@ -304,6 +304,7 @@ Menu::Menu( CString t, const MenuRow *rowp )
MenuRowInternal::MenuRowInternal( const MenuRow &r )
{
iRowCode = r.iRowCode;
name = r.name;
enabled = r.enabled;
defaultChoice = r.defaultChoice;
+4 -1
View File
@@ -15,6 +15,7 @@
struct MenuRow
{
int iRowCode;
const char *name;
bool enabled;
bool bShowInHomeEditMode;
@@ -25,6 +26,7 @@ struct MenuRow
struct MenuRowInternal
{
int iRowCode;
CString name;
bool enabled;
bool bShowInHomeEditMode;
@@ -33,6 +35,7 @@ struct MenuRowInternal
MenuRowInternal()
{
iRowCode = -1;
enabled = true;
bShowInHomeEditMode = true;
defaultChoice = 0;
@@ -95,7 +98,7 @@ protected:
Transition m_Out;
public:
static int s_iLastLine;
static int s_iLastRowCode;
static int s_iLastAnswers[MAX_MENU_ROWS];
};