cleanup, assertion
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@@ -834,15 +834,6 @@ const Game* GameState::GetCurrentGame()
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const Style* GameState::GetCurrentStyle() const
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const Style* GameState::GetCurrentStyle() const
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{
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{
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/*
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// HACK: if we're in TM doing PLAY_MODE_BATTLE or PLAY_MODE_RAVE,
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// pretend that we're doing STYLE_TECHNO_VERSUS8 instead.
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// What is the problem that this is fixing? -Chris
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if( m_CurGame == GAME_TECHNO &&
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( m_PlayMode == PLAY_MODE_BATTLE || m_PlayMode == PLAY_MODE_RAVE ) )
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return GAMEMAN->GetStyleForStyle( STYLE_TECHNO_VERSUS8 );
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*/
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return m_pCurStyle;
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return m_pCurStyle;
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}
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}
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@@ -870,6 +861,7 @@ int GameState::GetNumPlayersEnabled() const
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bool GameState::PlayerUsingBothSides() const
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bool GameState::PlayerUsingBothSides() const
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{
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{
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ASSERT( this->GetCurrentStyle() != NULL );
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return this->GetCurrentStyle()->m_StyleType == ONE_PLAYER_TWO_SIDES;
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return this->GetCurrentStyle()->m_StyleType == ONE_PLAYER_TWO_SIDES;
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}
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}
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