Fix extra stage.
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@@ -16,6 +16,7 @@ function ScreenSelectMusic:setupmusicstagemods()
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local style = GAMESTATE:GetCurrentStyle()
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local song, steps, po, so = SONGMAN:GetExtraStageInfo( bExtra2, style )
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local difficulty = steps:GetDifficulty()
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local Reverse = PlayerNumber:Reverse()
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GAMESTATE:SetCurrentSong( song )
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GAMESTATE:SetPreferredSong( song )
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@@ -24,7 +25,7 @@ function ScreenSelectMusic:setupmusicstagemods()
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GAMESTATE:SetCurrentSteps( pn, steps )
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GAMESTATE:GetPlayerState(pn):SetPlayerOptions( "ModsLevel_Stage", po )
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GAMESTATE:SetPreferredDifficulty( pn, difficulty )
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MESSAGEMAN:Broadcast( "PlayerOptionsChangedP" .. (pn+1) )
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MESSAGEMAN:Broadcast( "PlayerOptionsChangedP" .. (Reverse[pn]+1) )
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end
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GAMESTATE:SetSongOptions( "ModsLevel_Stage", so )
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@@ -39,10 +40,11 @@ function ScreenSelectMusic:setupcoursestagemods()
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-- Let SSMusic set battery.
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-- local so = "failimmediate,battery"
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local so = "failimmediate"
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local Reverse = PlayerNumber:Reverse()
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for _, pn in ipairs(GAMESTATE:GetHumanPlayers()) do
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GAMESTATE:GetPlayerState(pn):SetPlayerOptions( "ModsLevel_Stage", po )
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MESSAGEMAN:Broadcast( "PlayerOptionsChangedP" .. (pn+1) )
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MESSAGEMAN:Broadcast( "PlayerOptionsChangedP" .. (Reverse[pn]+1) )
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end
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GAMESTATE:SetSongOptions( "ModsLevel_Stage", so )
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