add stage names for courses
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@@ -166,12 +166,15 @@ bool GameState::IsExtraStage2()
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CString GameState::GetStageText()
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CString GameState::GetStageText()
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{
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{
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if( m_bDemonstrationOrJukebox ) return "demo";
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if( m_bDemonstrationOrJukebox ) return "demo";
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else if( PREFSMAN->m_bEventMode ) return "event";
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else if( m_PlayMode == PLAY_MODE_ONI ) return "oni";
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else if( IsFinalStage() ) return "final";
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else if( m_PlayMode == PLAY_MODE_NONSTOP ) return "nonstop";
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else if( IsExtraStage() ) return "extra1";
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else if( m_PlayMode == PLAY_MODE_ENDLESS ) return "endless";
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else if( IsExtraStage2() ) return "extra2";
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else if( PREFSMAN->m_bEventMode ) return "event";
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else return ssprintf("%d",m_iCurrentStageIndex+1);
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else if( IsFinalStage() ) return "final";
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else if( IsExtraStage() ) return "extra1";
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else if( IsExtraStage2() ) return "extra2";
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else return ssprintf("%d",m_iCurrentStageIndex+1);
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}
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}
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int GameState::GetCourseSongIndex()
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int GameState::GetCourseSongIndex()
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