backtrace: attempt to recover from lost frame pointers

This commit is contained in:
Glenn Maynard
2004-03-21 03:36:54 +00:00
parent ce2a0226a4
commit dfec26c3b2
3 changed files with 144 additions and 27 deletions
+142 -26
View File
@@ -164,47 +164,161 @@ void InitializeBacktrace()
}
/* backtrace() for x86 Linux, tested with kernel 2.4.18, glibc 2.3.1. */
const void *g_ReadableBegin[1024], *g_ReadableEnd[1024];
const void *g_ExecutableBegin[1024], *g_ExecutableEnd[1024];
/* Indexes in g_ReadableBegin of the stack(s), or -1: */
int g_StackBlock1, g_StackBlock2;
/* This matches the layout of the stack. The frame pointer makes the
* stack a linked list. */
struct StackFrame
{
const StackFrame *link;
const void *return_address;
};
/* Return true if the given stack pointer is in readable memory. */
bool IsOnStack( const void *p )
{
int val = find_address( p, g_ReadableBegin, g_ReadableEnd );
return val != -1 && (val == g_StackBlock1 || val == g_StackBlock2 );
}
/* Return true if the given stack frame is in readable memory. */
bool IsReadableFrame( const StackFrame *frame )
{
if( !IsOnStack( &frame->link ) )
return false;
if( !IsOnStack( &frame->return_address ) )
return false;
return true;
}
/* The following from VirtualDub: */
/* ptr points to a return address, and does not have to be word-aligned. */
static bool PointsToValidCall( const void *ptr )
{
const char *buf = (char *) ptr;
/* We're reading buf backwards, between buf[-7] and buf[-1]. Find out how
* far we can read. */
int len = 7;
while( len )
{
int val = find_address( buf-len, g_ReadableBegin, g_ReadableEnd );
if( val != -1 )
break;
--len;
}
// Permissible CALL sequences that we care about:
//
// E8 xx xx xx xx CALL near relative
// FF (group 2) CALL near absolute indirect
//
// Minimum sequence is 2 bytes (call eax).
// Maximum sequence is 7 bytes (call dword ptr [eax+disp32]).
if (len >= 5 && buf[-5] == '\xe8')
return true;
// FF 14 xx CALL [reg32+reg32*scale]
if (len >= 3 && buf[-3] == '\xff' && buf[-2]=='\x14')
return true;
// FF 15 xx xx xx xx CALL disp32
if (len >= 6 && buf[-6] == '\xff' && buf[-5]=='\x15')
return true;
// FF 00-3F(!14/15) CALL [reg32]
if (len >= 2 && buf[-2] == '\xff' && (unsigned char)buf[-1] < '\x40')
return true;
// FF D0-D7 CALL reg32
if (len >= 2 && buf[-2] == '\xff' && (buf[-1]&0xF8) == '\xd0')
return true;
// FF 50-57 xx CALL [reg32+reg32*scale+disp8]
if (len >= 3 && buf[-3] == '\xff' && (buf[-2]&0xF8) == '\x50')
return true;
// FF 90-97 xx xx xx xx xx CALL [reg32+reg32*scale+disp32]
if (len >= 7 && buf[-7] == '\xff' && (buf[-6]&0xF8) == '\x90')
return true;
return false;
}
/* Return true if frame appears to be a legitimate, readable stack frame. */
bool IsValidFrame( const StackFrame *frame )
{
if( !IsReadableFrame( frame ) )
return false;
/* The frame link should only go upwards. */
if( frame->link <= frame )
return false;
/* The link should be on the stack. */
if( !IsOnStack( frame->link ) )
return false;
/* The return address should be in a readable, executable page. */
int val = find_address( frame->return_address, g_ExecutableBegin, g_ExecutableEnd );
if( val == -1 )
return false;
/* The return address should follow a CALL opcode. */
if( !PointsToValidCall(frame->return_address) )
return false;
return true;
}
/* This x86 backtracer attempts to walk the stack frames. If we come to a
* place that doesn't look like a valid frame, we'll look forward and try
* to find it again. */
static void do_backtrace( const void **buf, size_t size, const BacktraceContext *ctx )
{
/* Read /proc/pid/maps to find the address range of the stack. */
const void *readable_begin[1024], *readable_end[1024];
get_readable_ranges( readable_begin, readable_end, 1024 );
get_readable_ranges( g_ReadableBegin, g_ReadableEnd, 1024 );
get_readable_ranges( g_ExecutableBegin, g_ExecutableEnd, 1024, READABLE_ONLY|EXECUTABLE_ONLY );
/* Find the stack memory blocks. */
const int stack_block1 = find_address( ctx->ebp, readable_begin, readable_end );
const int stack_block2 = find_address( SavedStackPointer, readable_begin, readable_end );
/* This matches the layout of the stack. The frame pointer makes the
* stack a linked list. */
struct StackFrame
{
const StackFrame *link;
const void *return_address;
};
const StackFrame *frame = (StackFrame *) ctx->ebp;
g_StackBlock1 = find_address( ctx->esp, g_ReadableBegin, g_ReadableEnd );
g_StackBlock2 = find_address( SavedStackPointer, g_ReadableBegin, g_ReadableEnd );
/* If eip is valid, put it at the top of the backtrace. */
unsigned i=0;
if( i < size-1 && ctx->eip ) // -1 for NULL
buf[i++] = ctx->eip;
/* ebp is usually the frame pointer. */
const StackFrame *frame = (StackFrame *) ctx->ebp;
/* If ebp doesn't point to a valid stack frame, we're probably in
* -fomit-frame-pointer code. Ignore it; use esp instead. It probably
* won't * point to a stack frame, but it should at least give us a starting
* point in the stack. */
if( !IsValidFrame( frame ) )
frame = (StackFrame *) ctx->esp;
while( i < size-1 ) // -1 for NULL
{
/* Make sure that this frame address is readable, and is on the stack. */
int val = find_address(frame, readable_begin, readable_end);
if( val == -1 )
break;
if( val != stack_block1 && val != stack_block2 )
if( !IsReadableFrame( frame ) )
break;
if( frame->return_address )
buf[i++] = frame->return_address;
/* frame always goes up. Make sure it doesn't go down; that could
* cause an infinite loop. */
if( frame->link <= frame )
break;
if( !IsValidFrame( frame ) )
{
/* The frame pointer is invalid. Just move forward one word. */
frame = (StackFrame *) (((char *)frame)+4);
continue;
}
/* Valid frame. Store the return address, and hop forward. */
buf[i++] = frame->return_address;
frame = frame->link;
}
@@ -215,6 +329,7 @@ void GetSignalBacktraceContext( BacktraceContext *ctx, const ucontext_t *uc )
{
ctx->eip = (void *) uc->uc_mcontext.gregs[REG_EIP];
ctx->ebp = (void *) uc->uc_mcontext.gregs[REG_EBP];
ctx->esp = (void *) uc->uc_mcontext.gregs[REG_ESP];
ctx->pid = GetCurrentThreadId();
}
@@ -229,6 +344,7 @@ void GetBacktrace( const void **buf, size_t size, const BacktraceContext *ctx )
CurrentCtx.eip = NULL;
CurrentCtx.ebp = __builtin_frame_address(0);
CurrentCtx.esp = __builtin_frame_address(0);
CurrentCtx.pid = GetCurrentThreadId();
}