Fix a crash with SDemo by using the current style if it is set.
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@@ -585,7 +585,9 @@ int GameState::GetNumStagesForCurrentSongAndStepsOrCourse()
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const Style *pStyle = vpStyles[0];
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st = pStyle->m_StepsType;
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}
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const Style *pStyle = GAMEMAN->GetFirstCompatibleStyle( GAMESTATE->m_pCurGame, GAMESTATE->GetNumSidesJoined(), st );
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const Style *pStyle = GAMESTATE->m_pCurStyle;
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if( pStyle == NULL )
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pStyle = GAMEMAN->GetFirstCompatibleStyle( GAMESTATE->m_pCurGame, GAMESTATE->GetNumSidesJoined(), st );
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iNumStagesOfThisSong = GameState::GetNumStagesForSongAndStyleType( GAMESTATE->m_pCurSong, pStyle->m_StyleType );
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}
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else if( GAMESTATE->m_pCurCourse )
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