"ScreenEvaluation time label" doesn't need to mess with frames
at all (that prevents it from being used as a sprite animation)
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@@ -713,8 +713,6 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : Screen(sClassName)
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if( SHOW_TIME_AREA )
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if( SHOW_TIME_AREA )
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{
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{
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m_sprTimeLabel.Load( THEME->GetPathToG("ScreenEvaluation time label") );
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m_sprTimeLabel.Load( THEME->GetPathToG("ScreenEvaluation time label") );
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m_sprTimeLabel.SetState( 0 );
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m_sprTimeLabel.StopAnimating();
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m_sprTimeLabel.SetName( "TimeLabel" );
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m_sprTimeLabel.SetName( "TimeLabel" );
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SET_XY_AND_ON_COMMAND( m_sprTimeLabel );
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SET_XY_AND_ON_COMMAND( m_sprTimeLabel );
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this->AddChild( &m_sprTimeLabel );
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this->AddChild( &m_sprTimeLabel );
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