"ScreenEvaluation time label" doesn't need to mess with frames

at all (that prevents it from being used as a sprite animation)
This commit is contained in:
Glenn Maynard
2004-02-09 08:35:16 +00:00
parent e6e16a2226
commit dfe55c48c2
-2
View File
@@ -713,8 +713,6 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : Screen(sClassName)
if( SHOW_TIME_AREA )
{
m_sprTimeLabel.Load( THEME->GetPathToG("ScreenEvaluation time label") );
m_sprTimeLabel.SetState( 0 );
m_sprTimeLabel.StopAnimating();
m_sprTimeLabel.SetName( "TimeLabel" );
SET_XY_AND_ON_COMMAND( m_sprTimeLabel );
this->AddChild( &m_sprTimeLabel );