"ScreenEvaluation time label" doesn't need to mess with frames
at all (that prevents it from being used as a sprite animation)
This commit is contained in:
@@ -713,8 +713,6 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : Screen(sClassName)
|
||||
if( SHOW_TIME_AREA )
|
||||
{
|
||||
m_sprTimeLabel.Load( THEME->GetPathToG("ScreenEvaluation time label") );
|
||||
m_sprTimeLabel.SetState( 0 );
|
||||
m_sprTimeLabel.StopAnimating();
|
||||
m_sprTimeLabel.SetName( "TimeLabel" );
|
||||
SET_XY_AND_ON_COMMAND( m_sprTimeLabel );
|
||||
this->AddChild( &m_sprTimeLabel );
|
||||
|
||||
Reference in New Issue
Block a user