ScreenWithMenuElements::StartTransitioning -> StartTransitioningScreen, to make searching
for it easier (vs. Transition::StartTransitioning). (Trying to simplify tweening; this may go back later.)
This commit is contained in:
@@ -109,7 +109,7 @@ void ScreenAttract::HandleScreenMessage( const ScreenMessage SM )
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SM == SM_BeginFadingOut )
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{
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if( !IsTransitioning() )
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StartTransitioning( SM_GoToNextScreen );
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StartTransitioningScreen( SM_GoToNextScreen );
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}
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else if( SM == SM_GoToStartScreen )
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{
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@@ -83,7 +83,7 @@ void ScreenBookkeeping::MenuStart( PlayerNumber pn )
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if( !IsTransitioning() )
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{
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SCREENMAN->PlayStartSound();
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StartTransitioning( SM_GoToNextScreen );
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StartTransitioningScreen( SM_GoToNextScreen );
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}
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}
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@@ -92,7 +92,7 @@ void ScreenBookkeeping::MenuBack( PlayerNumber pn )
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if(!IsTransitioning())
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{
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SCREENMAN->PlayStartSound();
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StartTransitioning( SM_GoToPrevScreen );
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StartTransitioningScreen( SM_GoToPrevScreen );
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}
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}
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@@ -70,11 +70,11 @@ void ScreenCenterImage::Input( const InputEventPlus &input )
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{
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case MENU_BUTTON_START:
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SCREENMAN->PlayStartSound();
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StartTransitioning( SM_GoToNextScreen );
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StartTransitioningScreen( SM_GoToNextScreen );
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return;
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case MENU_BUTTON_BACK:
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StartTransitioning( SM_GoToPrevScreen );
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StartTransitioningScreen( SM_GoToPrevScreen );
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return;
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}
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}
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@@ -91,7 +91,7 @@ void ScreenEditMenu::HandleScreenMessage( const ScreenMessage SM )
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if( !ScreenTextEntry::s_bCancelledLast )
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{
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SOUND->StopMusic();
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StartTransitioning( SM_GoToNextScreen );
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StartTransitioningScreen( SM_GoToNextScreen );
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}
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}
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@@ -281,7 +281,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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{
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SOUND->StopMusic();
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SCREENMAN->PlayStartSound();
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StartTransitioning( SM_GoToNextScreen );
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StartTransitioningScreen( SM_GoToNextScreen );
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}
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}
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break;
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@@ -969,7 +969,7 @@ void ScreenEvaluation::EndScreen()
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}
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}
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}
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StartTransitioning( SM_GoToNextScreen );
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StartTransitioningScreen( SM_GoToNextScreen );
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}
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/*
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@@ -286,7 +286,7 @@ void ScreenEvaluationMultiplayer::MenuBack( PlayerNumber pn )
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void ScreenEvaluationMultiplayer::MenuStart( PlayerNumber pn )
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{
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this->StartTransitioning( SM_GoToNextScreen );
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this->StartTransitioningScreen( SM_GoToNextScreen );
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}
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@@ -505,7 +505,7 @@ void ScreenEz2SelectMusic::Update( float fDeltaTime )
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if(m_bMadeChoice && RageTimer::GetTimeSinceStartFast() > m_fRemainingWaitTime + 2 && !m_bTransitioning)
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{
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m_bTransitioning = true;
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StartTransitioning( SM_GoToNextScreen );
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StartTransitioningScreen( SM_GoToNextScreen );
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}
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Screen::Update( fDeltaTime );
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@@ -139,7 +139,7 @@ void ScreenEz2SelectPlayer::HandleScreenMessage( const ScreenMessage SM )
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}
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TweenOursOffScreen();
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StartTransitioning( SM_GoToNextScreen );
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StartTransitioningScreen( SM_GoToNextScreen );
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break;
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}
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@@ -202,7 +202,7 @@ void ScreenEz2SelectPlayer::MenuStart( PlayerNumber pn )
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if( bBothSidesJoined )
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{
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TweenOursOffScreen();
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StartTransitioning( SM_GoToNextScreen );
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StartTransitioningScreen( SM_GoToNextScreen );
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}
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else
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{
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@@ -30,7 +30,7 @@ void ScreenInstructions::MenuBack( PlayerNumber pn )
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void ScreenInstructions::MenuStart( PlayerNumber pn )
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{
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StartTransitioning( SM_GoToNextScreen );
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StartTransitioningScreen( SM_GoToNextScreen );
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}
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/*
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@@ -253,7 +253,7 @@ void ScreenJoinMultiplayer::MenuStart( PlayerNumber pn )
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return;
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}
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this->StartTransitioning( SM_GoToNextScreen );
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this->StartTransitioningScreen( SM_GoToNextScreen );
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}
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@@ -299,7 +299,7 @@ void ScreenMapControllers::Input( const InputEventPlus &input )
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INPUTMAPPER->SaveMappingsToDisk(); // save changes
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StartTransitioning( SM_GoToNextScreen );
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StartTransitioningScreen( SM_GoToNextScreen );
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for( int b=0; b<GAMESTATE->GetCurrentGame()->m_iButtonsPerController; b++ )
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m_Line[b].RunCommands( (b%2)? ODD_LINE_OUT:EVEN_LINE_OUT );
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}
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@@ -727,7 +727,7 @@ void ScreenNameEntryTraditional::MenuRight( const InputEventPlus &input )
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void ScreenNameEntryTraditional::AllFinished()
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{
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StartTransitioning( SM_GoToNextScreen );
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StartTransitioningScreen( SM_GoToNextScreen );
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FOREACH_HumanPlayer( pn )
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{
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@@ -478,7 +478,7 @@ void ScreenNetSelectMusic::StartSelectedSong()
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GAMESTATE->m_pPreferredSong = pSong;
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TweenOffScreen();
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StartTransitioning( SM_GoToNextScreen );
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StartTransitioningScreen( SM_GoToNextScreen );
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}
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void ScreenNetSelectMusic::UpdateDifficulties( PlayerNumber pn )
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@@ -630,7 +630,7 @@ void ScreenOptions::HandleScreenMessage( const ScreenMessage SM )
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{
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if(IsTransitioning())
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return; /* already transitioning */
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StartTransitioning( SM_ExportOptions );
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StartTransitioningScreen( SM_ExportOptions );
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SCREENMAN->PlayStartSound();
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@@ -147,13 +147,13 @@ void ScreenRanking::Input( const InputEventPlus &input )
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void ScreenRanking::MenuStart( PlayerNumber pn )
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{
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if( !IsTransitioning() )
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StartTransitioning( SM_GoToNextScreen );
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StartTransitioningScreen( SM_GoToNextScreen );
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}
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void ScreenRanking::MenuBack( PlayerNumber pn )
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{
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if( !IsTransitioning() )
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StartTransitioning( SM_GoToNextScreen );
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StartTransitioningScreen( SM_GoToNextScreen );
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}
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void ScreenRanking::HandleScreenMessage( const ScreenMessage SM )
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@@ -172,7 +172,7 @@ void ScreenRanking::HandleScreenMessage( const ScreenMessage SM )
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}
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else
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{
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StartTransitioning(SM_GoToNextScreen);
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StartTransitioningScreen(SM_GoToNextScreen);
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}
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}
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else if( SM == SM_HidePage )
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@@ -243,7 +243,7 @@ void ScreenSelect::HandleScreenMessage( const ScreenMessage SM )
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else if( SM == SM_AllDoneChoosing ) /* It's our turn to tween out. */
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{
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if( !IsTransitioning() )
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StartTransitioning( SM_GoToNextScreen );
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StartTransitioningScreen( SM_GoToNextScreen );
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}
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else if( SM == SM_GoToNextScreen )
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{
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@@ -182,7 +182,7 @@ void ScreenSelectCharacter::HandleScreenMessage( const ScreenMessage SM )
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switch( SM )
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{
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case SM_BeginFadingOut:
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StartTransitioning( SM_GoToNextScreen );
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StartTransitioningScreen( SM_GoToNextScreen );
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return;
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case SM_MenuTimer:
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MenuStart(PLAYER_1);
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@@ -152,7 +152,7 @@ void ScreenSelectGroup::HandleScreenMessage( const ScreenMessage SM )
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switch( SM )
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{
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case SM_BeginFadingOut:
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StartTransitioning( SM_GoToNextScreen );
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StartTransitioningScreen( SM_GoToNextScreen );
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return;
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}
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Screen::HandleScreenMessage( SM );
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@@ -1245,12 +1245,12 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
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if( OPTIONS_MENU_AVAILABLE )
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{
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StartTransitioning( SM_None );
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StartTransitioningScreen( SM_None );
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this->PostScreenMessage( SM_TweenOffOptionsMessage, SHOW_OPTIONS_MESSAGE_SECONDS );
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}
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else
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{
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StartTransitioning( SM_BeginFadingOut );
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StartTransitioningScreen( SM_BeginFadingOut );
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}
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}
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}
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@@ -222,7 +222,7 @@ void ScreenSetTime::MenuStart( PlayerNumber pn )
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}
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SOUND->PlayOnce( THEME->GetPathS("Common","start") );
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StartTransitioning( SM_GoToNextScreen );
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StartTransitioningScreen( SM_GoToNextScreen );
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}
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else
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ChangeSelection( +1 );
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@@ -235,7 +235,7 @@ void ScreenSetTime::MenuSelect( PlayerNumber pn )
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void ScreenSetTime::MenuBack( PlayerNumber pn )
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{
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StartTransitioning( SM_GoToPrevScreen );
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StartTransitioningScreen( SM_GoToPrevScreen );
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}
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/*
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@@ -40,7 +40,7 @@ void ScreenSplash::HandleScreenMessage( const ScreenMessage SM )
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}
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else if( SM == SM_BeginFadingOut )
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{
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StartTransitioning( SM_GoToNextScreen );
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StartTransitioningScreen( SM_GoToNextScreen );
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return;
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}
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@@ -147,7 +147,7 @@ void ScreenTestInput::MenuBack( PlayerNumber pn )
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if(!IsTransitioning())
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{
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SCREENMAN->PlayStartSound();
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StartTransitioning( SM_GoToPrevScreen );
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StartTransitioningScreen( SM_GoToPrevScreen );
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}
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}
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@@ -138,7 +138,7 @@ void ScreenTestLights::MenuBack( PlayerNumber pn )
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{
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SCREENMAN->PlayStartSound();
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OFF_COMMAND( m_textInputs );
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StartTransitioning( SM_GoToPrevScreen );
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StartTransitioningScreen( SM_GoToPrevScreen );
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}
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}
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@@ -230,7 +230,7 @@ void ScreenWithMenuElements::ResetTimer()
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}
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}
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void ScreenWithMenuElements::StartTransitioning( ScreenMessage smSendWhenDone )
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void ScreenWithMenuElements::StartTransitioningScreen( ScreenMessage smSendWhenDone )
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{
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TweenOffScreen();
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@@ -22,7 +22,7 @@ public:
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virtual ~ScreenWithMenuElements();
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void Update( float fDeltaTime );
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void StartTransitioning( ScreenMessage smSendWhenDone );
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void StartTransitioningScreen( ScreenMessage smSendWhenDone );
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virtual void Cancel( ScreenMessage smSendWhenDone );
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bool IsTransitioning();
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