ScreenWithMenuElements::StartTransitioning -> StartTransitioningScreen, to make searching
for it easier (vs. Transition::StartTransitioning). (Trying to simplify tweening; this may go back later.)
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@@ -182,7 +182,7 @@ void ScreenSelectCharacter::HandleScreenMessage( const ScreenMessage SM )
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switch( SM )
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{
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case SM_BeginFadingOut:
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StartTransitioning( SM_GoToNextScreen );
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StartTransitioningScreen( SM_GoToNextScreen );
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return;
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case SM_MenuTimer:
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MenuStart(PLAYER_1);
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