ScreenWithMenuElements::StartTransitioning -> StartTransitioningScreen, to make searching
for it easier (vs. Transition::StartTransitioning). (Trying to simplify tweening; this may go back later.)
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@@ -299,7 +299,7 @@ void ScreenMapControllers::Input( const InputEventPlus &input )
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INPUTMAPPER->SaveMappingsToDisk(); // save changes
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StartTransitioning( SM_GoToNextScreen );
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StartTransitioningScreen( SM_GoToNextScreen );
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for( int b=0; b<GAMESTATE->GetCurrentGame()->m_iButtonsPerController; b++ )
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m_Line[b].RunCommands( (b%2)? ODD_LINE_OUT:EVEN_LINE_OUT );
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}
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