ScreenWithMenuElements::StartTransitioning -> StartTransitioningScreen, to make searching

for it easier (vs. Transition::StartTransitioning).  (Trying to simplify tweening; this
may go back later.)
This commit is contained in:
Glenn Maynard
2005-10-13 22:17:13 +00:00
parent d26a729c5c
commit dfc67cd84d
25 changed files with 33 additions and 33 deletions
+1 -1
View File
@@ -299,7 +299,7 @@ void ScreenMapControllers::Input( const InputEventPlus &input )
INPUTMAPPER->SaveMappingsToDisk(); // save changes
StartTransitioning( SM_GoToNextScreen );
StartTransitioningScreen( SM_GoToNextScreen );
for( int b=0; b<GAMESTATE->GetCurrentGame()->m_iButtonsPerController; b++ )
m_Line[b].RunCommands( (b%2)? ODD_LINE_OUT:EVEN_LINE_OUT );
}