various theme changes by Midiman and myself.
This commit is contained in:
@@ -3,7 +3,7 @@ local gc = Var("GameCommand");
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local t = Def.ActorFrame {};
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t[#t+1] = LoadFont("Common Normal") .. {
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Text=gc:GetName() .. "\n" .. gc:GetText();
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Text=gc:GetName();
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};
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t.GainFocusCommand=cmd(visible,true);
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@@ -2122,6 +2122,8 @@ HeaderText=Test Input
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HeaderText=!
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[ScreenOptionsManageProfiles]
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HeaderText=Profiles
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[ScreenOptionsSystemDirection]
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HeaderText=System Direction
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[ScreenOptionsUI]
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HeaderText=UI
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[ScreenOptionsArcade]
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@@ -72,7 +72,17 @@ local SmoothBezier =
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function Actor:smooth(t)
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self:tween( t, "TweenType_Bezier", SmoothBezier );
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end
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-- SSC Additions
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local DropBezier =
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{
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0 , 0,
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1/3 , 1,
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2/3 , 0.5,
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1 , 1,
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}
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function Actor:drop(t)
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self:tween( t, "TweenType_Bezier", DropBezier );
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end
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-- Hide if b is true, but don't unhide if b is false.
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function Actor:hide_if(b)
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if b then
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@@ -135,18 +145,6 @@ function Actor:Center()
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self:y(SCREEN_CENTER_Y);
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end;
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-- SSC Additions
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local DropBezier =
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{
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0 , 0,
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8/16 , 1,
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12/16 , 0.5,
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16/16 , 1,
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}
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function Actor:drop(t)
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self:tween( t, "TweenType_Bezier", DropBezier );
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end
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-- (c) 2006 Glenn Maynard
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-- All rights reserved.
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--
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@@ -5,26 +5,26 @@ Colors = {
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-- UI Colors
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-- These colors are common to the theme interface and should be used
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-- often to make use of these efficiently.
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Enabled = nilColor,
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Disabled = nilColor,
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Focused = nilColor,
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Outline = nilColor,
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Shadow = nilColor,
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Important = nilColor,
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Reward = nilColor,
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Enabled = nilColor,
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Disabled = nilColor,
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Focused = nilColor,
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Outline = nilColor,
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Shadow = nilColor,
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Important = nilColor,
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Reward = nilColor,
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Special = color("#f7941d"),
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-- Global Colors
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-- These colors are usually tied to colors that shouldn't change that
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-- much throughout themes, but should be easily accessible.
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-- ( Do note that I want to remove '*Color' entirely, it'll look neater )
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Player = {
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Player = {
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P1 = color("#ef403d"),
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P2 = color("#0089cf"),
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},
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Difficulty = {
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--[[ These are for 'Custom' Difficulty Ranks. It can be very
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useful in some cases, especially to apply new colors for
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stuff you couldn't before ]]
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Difficulty = {
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--[[ These are for 'Custom' Difficulty Ranks. It can be very useful
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in some cases, especially to apply new colors for stuff you
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couldn't before. (huh? -aj) ]]
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Beginner = color("#ff32f8"), -- light cyan
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Easy = color("#2cff00"), -- green
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Medium = color("#fee600"), -- yellow
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@@ -33,8 +33,8 @@ Colors = {
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Edit = color("0.8,0.8,0.8,1"), -- gray
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Couple = color("#ed0972"), -- hot pink
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Routine = color("#ff9a00"), -- orange
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--[[ These are for courses, so let's slap them here incase someone
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you wanted to use Difficulty in Course and Step regions ]]
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--[[ These are for courses, so let's slap them here in case someone
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wanted to use Difficulty in Course and Step regions. ]]
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Difficulty_Beginner = color("0.0,0.9,1.0,1"), -- purple
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Difficulty_Easy = color("0.9,0.9,0.0,1"), -- green
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Difficulty_Medium = color("1.0,0.1,0.1,1"), -- yellow
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@@ -1,10 +1,14 @@
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function Sprite:LoadFromSongBanner(song)
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local Path = song:GetBannerPath()
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if not Path then
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Path = THEME:GetPathG("Common","fallback banner")
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end
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if song then
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local Path = song:GetBannerPath()
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if not Path then
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Path = THEME:GetPathG("Common","fallback banner")
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end
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self:LoadBanner( Path )
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self:LoadBanner( Path )
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else
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self:LoadBanner( THEME:GetPathG("Common","fallback banner") )
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end;
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end
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function Sprite:LoadFromSongBackground(song)
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@@ -278,7 +278,7 @@ function SpeedMods()
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end;
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--[[
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Copyright © 2008-2009 AJ Kelly/KKI Labs.
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Copyright © 2008-2009 AJ Kelly/KKI Labs.
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Use freely, so long this notice and the above documentation remains.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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@@ -121,6 +121,12 @@ function tobool(v)
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end;
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function pname(pn) return ToEnumShortString(pn); end;
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-- from http://ardoris.wordpress.com/2008/11/07/rounding-to-a-certain-number-of-decimal-places-in-lua/
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function round(what, precision)
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return math.floor(what*math.pow(10,precision)+0.5) / math.pow(10,precision)
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end
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--[[ end helper functions ]]
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-- this code is in the public domain.
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@@ -161,121 +167,4 @@ function ComboMaintain()
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para = "TapNoteScore_W4",
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};
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return Maintain[sGame]
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end;
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function ComboPerRow()
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sGame = GAMESTATE:GetCurrentGame():GetName();
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if sGame == "pump" then
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return true;
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elseif GAMESTATE:GetPlayMode() == "PlayMode_Oni" then
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return true;
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else return false;
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end;
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end;
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function HitCombo()
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sGame = GAMESTATE:GetCurrentGame():GetName();
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local Combo = {
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dance = "2",
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pump = "4",
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beat = "2",
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kb7 = "2",
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para = "2",
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};
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return Combo[sGame]
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end;
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function MissCombo()
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sGame = GAMESTATE:GetCurrentGame():GetName();
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local Combo = {
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dance = "2",
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pump = "4",
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beat = "",
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kb7 = "",
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para = "",
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};
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return Combo[sGame]
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end;
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function FailCombo() -- The combo that causes game failure.
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sGame = GAMESTATE:GetCurrentGame():GetName();
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local Combo = {
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dance = "30", -- ITG/Pump Pro does it this way.
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pump = "51",
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beat = "-1",
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kb7 = "-1",
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para = "-1",
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};
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return Combo[sGame]
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end;
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-- todo: use tables for some of these -aj
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function HoldTiming()
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if GAMESTATE:GetCurrentGame():GetName() == "pump" then
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return 0;
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else return PREFSMAN:GetPreference("TimingWindowSecondsHold");
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end;
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end;
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function HoldJudgmentFail()
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if GAMESTATE:GetCurrentGame():GetName() == "pump" then
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return cmd();
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else return cmd(finishtweening;shadowlength,0;diffusealpha,1;zoom,1;y,-10;linear,0.8;y,10;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0);
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end;
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end;
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function HoldJudgmentPass()
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if GAMESTATE:GetCurrentGame():GetName() == "pump" then
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return cmd();
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else return cmd(finishtweening;shadowlength,0;diffusealpha,1;zoom,1.25;linear,0.3;zoomx,1;zoomy,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0);
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end;
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end;
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function HoldHeadStep()
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if GAMESTATE:GetCurrentGame():GetName() == "pump" then
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return false;
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else return true;
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end;
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end;
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function InitialHoldLife()
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if GAMESTATE:GetCurrentGame():GetName() == "pump" then
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return 0.05;
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else return 1;
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end;
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end;
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function MaxHoldLife()
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if GAMESTATE:GetCurrentGame():GetName() == "pump" then
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return 0.05;
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else return 1;
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end;
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end;
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function ImmediateHoldLetGo()
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if GAMESTATE:GetCurrentGame():GetName() == "pump" then
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return false;
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else return true;
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end;
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end;
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function RollBodyIncrementsCombo()
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if GAMESTATE:GetCurrentGame():GetName() == "pump" then
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return false;
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else return true;
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end;
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end;
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function CheckpointsTapsSeparateJudgment()
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if GAMESTATE:GetCurrentGame():GetName() == "pump" then
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return false;
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else return true;
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end;
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end;
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function ScoreMissedHoldsAndRolls()
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if GAMESTATE:GetCurrentGame():GetName() == "pump" then
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return false;
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else return true;
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end;
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end;
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@@ -0,0 +1 @@
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_silent
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@@ -0,0 +1 @@
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_silent
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@@ -0,0 +1 @@
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_silent
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@@ -34,9 +34,6 @@ PercentScoreDecimalPlaces=2
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ColorP1Command=diffuse,PlayerColor(PLAYER_1)
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ColorP2Command=diffuse,PlayerColor(PLAYER_2)
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[Preferences]
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TimingWindowSecondsHold=HoldTiming()
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# 02 #
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[LightsManager]
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GameButtonsToShow=""
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@@ -58,7 +55,6 @@ ExtraStage2DifficultyMax=8
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UseUnlockColor=false
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UsePreferredSortColor=false
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MoveUnlocksToBottomOfPreferredSort=false
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#
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# Lots of themes want more than one group color, so let them have this.
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SongGroupColor1=color("#00aeef") -- blue
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SongGroupColor2=color("#00aeef") -- blue
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@@ -171,6 +167,7 @@ MeterWidth=0.0
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MeterHeight=0.0
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[Combo]
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ShowComboAt=2
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NumberMinZoom=0.8
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NumberMaxZoom=1
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@@ -182,8 +179,8 @@ LabelOnCommand=x,6;y,22;shadowlength,1;horizalign,left;vertalign,bottom
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[HoldJudgment]
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# !!! #
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HoldJudgmentLetGoCommand=HoldJudgmentFail()
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HoldJudgmentHeldCommand=HoldJudgmentPass()
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HoldJudgmentLetGoCommand=shadowlength,0;diffusealpha,1;zoom,1;y,-10;linear,0.8;y,10;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
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HoldJudgmentHeldCommand=shadowlength,0;diffusealpha,1;zoom,1.25;linear,0.3;zoomx,1;zoomy,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
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[HelpDisplay]
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TipShowTime=4
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@@ -245,23 +242,22 @@ ComboScoreBonusValue=+1000
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ComboMultiplier=0.0
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DoubleNoteScoreMultiplier=1.0
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TripleNoteScoreMultiplier=1.0
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QuadOrHigherNoteScoreMultiplier=1.0
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DoubleNoteScoreMultiplier=2.0
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TripleNoteScoreMultiplier=3.0
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QuadOrHigherNoteScoreMultiplier=4.0
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PointsW1=+1000
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PointsW2=+1000
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PointsW3=+500
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PointsW4=+100
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PointsW5=-200
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PointsMiss=-500
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PointsHitMine=-500
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PointsCheckpointHit=+1000
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PointsCheckpointMiss=-200
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PointsW1=+50
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PointsW2=+20
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PointsW3=+10
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PointsW4=+5
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PointsW5=0
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PointsMiss=-5
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PointsHitMine=-5
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PointsCheckpointHit=+5
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PointsCheckpointMiss=-5
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PointsNone=0
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PointsHoldHeld=+1000
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PointsHoldLetGo=-500
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PointsHoldHeld=+5
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PointsHoldLetGo=-5
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[DifficultyList]
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CapitalizeDifficultyNames=false
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#
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@@ -278,7 +274,7 @@ BannerResetFadeCommand=diffusealpha,1
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[Gameplay]
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# todo: make some of these play nice with other gametypes
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ComboIsPerRow=ComboPerRow()
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ComboIsPerRow=GAMESTATE:GetPlayMode() == "PlayMode_Oni"
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MinScoreToContinueCombo=ComboContinue()
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MinScoreToMaintainCombo=ComboMaintain()
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ToastyTriggersAt=250
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@@ -580,7 +576,8 @@ SectionColor1=color("1,1,1,1")
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SongRealExtraColor=color("1,0,0,1")
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SortMenuColor=color("1,1,1,1")
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SortOrders={ "SortOrder_Preferred", "SortOrder_Group", "SortOrder_Title", "SortOrder_BPM", "SortOrder_Popularity", "SortOrder_Artist", "SortOrder_Genre" }
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SortOrders={ "SortOrder_Preferred", "SortOrder_Group", "SortOrder_Title", "SortOrder_BPM", "SortOrder_Artist", "SortOrder_Genre" }
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# SortOrders={ "SortOrder_Preferred", "SortOrder_Group", "SortOrder_Title", "SortOrder_BPM", "SortOrder_Popularity", "SortOrder_Artist", "SortOrder_Genre" }
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#
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ShowRoulette=true
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ShowRandom=false
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@@ -589,7 +586,8 @@ ShowPortal=false
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MostPlayedSongsToShow=30
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RecentSongsToShow=30
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#
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ModeMenuChoiceNames="Preferred,Group,Title,Bpm,Popularity,TopGrades,Artist,EasyMeter,MediumMeter,HardMeter,ChallengeMeter,DoubleEasyMeter,DoubleMediumMeter,DoubleHardMeter,DoubleChallengeMeter,Genre,Length,Recent,NormalMode,BattleMode"
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ModeMenuChoiceNames="Preferred,Group,Title,Bpm,Popularity,TopGrades,Artist,EasyMeter,MediumMeter,HardMeter,ChallengeMeter,DoubleEasyMeter,DoubleMediumMeter,DoubleHardMeter,DoubleChallengeMeter,Genre,Length,Recent"
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# ModeMenuChoiceNames="Preferred,Group,Title,Bpm,Popularity,TopGrades,Artist,EasyMeter,MediumMeter,HardMeter,ChallengeMeter,DoubleEasyMeter,DoubleMediumMeter,DoubleHardMeter,DoubleChallengeMeter,Genre,Length,Recent,NormalMode,BattleMode"
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ChoicePreferred="sort,Preferred"
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ChoiceGroup="sort,Group"
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ChoiceTitle="sort,Title"
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@@ -609,7 +607,7 @@ ChoiceDoubleChallengeMeter="sort,DoubleChallengeMeter"
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ChoiceLength="sort,Length"
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ChoiceRecent="sort,Recent"
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ChoiceNormalMode="playmode,regular"
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ChoiceBattleMode="playmode,regular"
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ChoiceBattleMode="playmode,battle"
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UseEasyMarkerFlag=false
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#
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@@ -675,6 +673,9 @@ BarMeasureAlpha=1
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Bar4thAlpha=1
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Bar8thAlpha=1
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Bar16thAlpha=1
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#
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RoutineNoteSkinP1=default
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RoutineNoteSkinP2=default
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[PlayerStageStats]
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NumGradeTiersUsed=6
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@@ -719,16 +720,16 @@ TapJudgmentsUnderField=false
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HoldJudgmentsUnderField=false
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ComboUnderField=true
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PenalizeTapScoreNone=false
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JudgeHoldNotesOnSameRowTogether=(GAMESTATE:GetCurrentGame():GetName() == "pump")
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JudgeHoldNotesOnSameRowTogether=false
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HoldCheckpoints=(GAMESTATE:GetCurrentGame():GetName() == "pump")
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ImmediateHoldLetGo=ImmediateHoldLetGo()
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RequireStepOnHoldHeads=HoldHeadStep()
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CheckpointsUseTimeSignatures=(GAMESTATE:GetCurrentGame():GetName() == "pump")
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InitialHoldLife=InitialHoldLife()
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MaxHoldLife=MaxHoldLife()
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RollBodyIncrementsCombo=RollBodyIncrementsCombo()
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CheckpointsTapsSeparateJudgment=CheckpointsTapsSeparateJudgment()
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ScoreMissedHoldsAndRolls=ScoreMissedHoldsAndRolls()
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ImmediateHoldLetGo=(GAMESTATE:GetCurrentGame():GetName() == "pump") and false or true
|
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RequireStepOnHoldHeads=(GAMESTATE:GetCurrentGame():GetName() == "pump") and false or true
|
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CheckpointsUseTimeSignatures=false
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InitialHoldLife=1
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MaxHoldLife=1
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RollBodyIncrementsCombo=true
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CheckpointsTapsSeparateJudgment=true
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ScoreMissedHoldsAndRolls=(GAMESTATE:GetCurrentGame():GetName() == "pump") and false or true
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[Profile]
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ShowCoinData=true
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@@ -959,6 +960,7 @@ SkipWidth=190
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SkipSpacingY=14
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#
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[ScreenWithMenuElements]
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Class="ScreenWithMenuElements"
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Fallback="Screen"
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#
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TimerSeconds=-1
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@@ -1174,12 +1176,23 @@ DefaultChoice="1"
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Choice1="applydefaultoptions;screen,ScreenProfileLoad;text,Game Start"
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Choice2="screen,ScreenNetworkOptions;text,Play Online"
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Choice3="screen,ScreenSelectGame;text,Select Game"
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Choice4="screen,ScreenOptionsService;text,Options"
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Choice4="screen,ScreenOptionsSystemDirection;text,Options"
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Choice5="screen,ScreenOptionsEdit;text,Edit/Share"
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Choice6="screen,ScreenJukeboxMenu;text,Jukebox"
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Choice7="screen,ScreenExit;text,Exit"
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Choice8="screen,ScreenTest;text,Sandbox"
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Choice9="screen,ScreenQuickSetupOverview;text,Setup"
|
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# Aliases for the future.
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ChoiceSetup="screen,ScreenQuickSetupOverview;text,Setup"
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ChoiceGameStart="applydefaultoptions;screen,ScreenProfileLoad;text,Game Start"
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ChoiceOnline="screen,ScreenNetworkOptions;text,Play Online"
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ChoiceGameSelect="screen,ScreenSelectGame;text,Select Game"
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ChoiceOptions="screen,ScreenOptionsSystemDirection;text,Options"
|
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ChoiceEdit="screen,ScreenOptionsEdit;text,Edit/Share"
|
||||
ChoiceJukebox="screen,ScreenJukeboxMenu;text,Jukebox"
|
||||
ChoiceSandbox="screen,ScreenTest;text,Sandbox"
|
||||
ChoiceSetup="screen,ScreenQuickSetupOverview;text,Setup"
|
||||
ChoiceExit="screen,ScreenExit;text,Exit"
|
||||
#
|
||||
AllowRepeatingInput=true
|
||||
ShowCursor=false
|
||||
@@ -1854,6 +1867,7 @@ ScoreDisplay,2="mod,subtractscore;name,Subtract"
|
||||
ScoreDisplay,3="mod,averagescore;name,Average"
|
||||
|
||||
# Song options
|
||||
# LifeType="3;together"
|
||||
LifeType=(GAMESTATE:IsCourseMode() and 3 or 2)..";together"
|
||||
LifeTypeDefault=""
|
||||
LifeType,1="mod,bar;name,Bar"
|
||||
@@ -2121,6 +2135,34 @@ PrevScreen="ScreenOptionsService"
|
||||
[DeviceList]
|
||||
DeviceListOnCommand=zoom,1;shadowlength,1
|
||||
|
||||
[ScreenOptionsSystemDirection]
|
||||
Fallback="ScreenOptionsServiceChild"
|
||||
PrevScreen=Branch.TitleMenu
|
||||
NextScreen=Branch.TitleMenu
|
||||
LineNames="1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22"
|
||||
Line1="conf,Windowed"
|
||||
Line2="conf,DisplayResolution"
|
||||
Line3="conf,DisplayAspectRatio"
|
||||
Line4="conf,HighResolutionTextures"
|
||||
Line5="conf,Vsync"
|
||||
Line6="conf,SoundVolume"
|
||||
Line7="conf,TimingWindowScale"
|
||||
Line8="conf,LifeDifficulty"
|
||||
Line9="conf,AllowW1"
|
||||
Line10="conf,AutogenSteps"
|
||||
Line11="conf,ShowBanners"
|
||||
Line12="conf,ShowCaution"
|
||||
Line13="conf,ShowInstructions"
|
||||
Line14="conf,ShowDanger"
|
||||
Line15="conf,ShowSongOptions"
|
||||
Line16="conf,EasterEggs"
|
||||
Line17="conf,Theme"
|
||||
Line18="conf,DefaultNoteskin"
|
||||
Line19="conf,PercentageScoring"
|
||||
Line20="conf,BGBrightness"
|
||||
Line21="conf,Center1Player"
|
||||
Line22="conf,EventMode"
|
||||
|
||||
[ScreenOptionsGraphicsSound]
|
||||
Fallback="ScreenOptionsServiceChild"
|
||||
LineNames="1,2,3,4,5,6,7,8,9,10,11,12,13,14,17,18,19,20"
|
||||
@@ -2337,6 +2379,7 @@ Fallback="ScreenWithMenuElements"
|
||||
AllowOperatorMenuButton=false
|
||||
|
||||
[ScreenAttract]
|
||||
Class="ScreenAttract"
|
||||
Fallback="ScreenWithMenuElementsBlank"
|
||||
#
|
||||
StartScreen=""
|
||||
@@ -2503,7 +2546,7 @@ PlayerInitCommand=y,SCREEN_CENTER_Y;zoom,(THEME:GetMetric("Common","ScreenHeight
|
||||
StartGivesUp=true
|
||||
BackGivesUp=false
|
||||
#
|
||||
FailOnMissCombo=FailCombo()
|
||||
FailOnMissCombo=-1
|
||||
GivingUpGoesToPrevScreen=false
|
||||
GivingUpGoesToNextScreen=false
|
||||
#
|
||||
@@ -2551,6 +2594,11 @@ ActiveAttackListP2Y=
|
||||
ActiveAttackListP2OnCommand=visible,false
|
||||
ActiveAttackListP2OffCommand=
|
||||
#
|
||||
CombinedLifeX=SCREEN_CENTER_X
|
||||
CombinedLifeY=SCREEN_CENTER_Y
|
||||
CombinedLifeOnCommand=visible,false
|
||||
CombinedLifeOffCommand=
|
||||
#
|
||||
LifeP1X=THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
|
||||
LifeP1Y=SCREEN_TOP+24
|
||||
LifeP1OnCommand=
|
||||
@@ -3295,4 +3343,4 @@ UsersBG2OffCommand=
|
||||
UserDX=0
|
||||
UserDY=24
|
||||
UserOnCommand=
|
||||
UserOffCommand=
|
||||
UserOffCommand=
|
||||
Reference in New Issue
Block a user