CustomDifficulty fixup

fix stats.xml not saving
experimental recentscores.xml saving
This commit is contained in:
Chris Danford
2009-08-09 20:11:23 +00:00
parent be79d17561
commit df9ed04fd3
20 changed files with 222 additions and 253 deletions
+2 -2
View File
@@ -488,7 +488,7 @@ void ScreenNetSelectMusic::UpdateDifficulties( PlayerNumber pn )
{
if ( GAMESTATE->m_pCurSong == NULL )
{
m_StepsDisplays[pn].SetFromStepsTypeAndMeterAndDifficulty( StepsType_Invalid, 0, Difficulty_Beginner );
m_StepsDisplays[pn].SetFromStepsTypeAndMeterAndDifficultyAndCourseType( StepsType_Invalid, 0, Difficulty_Beginner, CourseType_Invalid );
m_DifficultyIcon[pn].SetFromSteps( pn, NULL ); //It will blank it out
return;
}
@@ -510,7 +510,7 @@ void ScreenNetSelectMusic::UpdateDifficulties( PlayerNumber pn )
if ( ( m_DC[pn] < NUM_Difficulty ) && ( m_DC[pn] >= Difficulty_Beginner ) )
m_StepsDisplays[pn].SetFromSteps( pSteps );
else
m_StepsDisplays[pn].SetFromStepsTypeAndMeterAndDifficulty( StepsType_Invalid, 0, Difficulty_Beginner );
m_StepsDisplays[pn].SetFromStepsTypeAndMeterAndDifficultyAndCourseType( StepsType_Invalid, 0, Difficulty_Beginner, CourseType_Invalid );
}
void ScreenNetSelectMusic::MusicChanged()