CustomDifficulty fixup
fix stats.xml not saving experimental recentscores.xml saving
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@@ -488,7 +488,7 @@ void ScreenNetSelectMusic::UpdateDifficulties( PlayerNumber pn )
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{
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if ( GAMESTATE->m_pCurSong == NULL )
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{
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m_StepsDisplays[pn].SetFromStepsTypeAndMeterAndDifficulty( StepsType_Invalid, 0, Difficulty_Beginner );
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m_StepsDisplays[pn].SetFromStepsTypeAndMeterAndDifficultyAndCourseType( StepsType_Invalid, 0, Difficulty_Beginner, CourseType_Invalid );
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m_DifficultyIcon[pn].SetFromSteps( pn, NULL ); //It will blank it out
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return;
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}
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@@ -510,7 +510,7 @@ void ScreenNetSelectMusic::UpdateDifficulties( PlayerNumber pn )
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if ( ( m_DC[pn] < NUM_Difficulty ) && ( m_DC[pn] >= Difficulty_Beginner ) )
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m_StepsDisplays[pn].SetFromSteps( pSteps );
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else
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m_StepsDisplays[pn].SetFromStepsTypeAndMeterAndDifficulty( StepsType_Invalid, 0, Difficulty_Beginner );
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m_StepsDisplays[pn].SetFromStepsTypeAndMeterAndDifficultyAndCourseType( StepsType_Invalid, 0, Difficulty_Beginner, CourseType_Invalid );
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}
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void ScreenNetSelectMusic::MusicChanged()
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