LuaXType
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@@ -11,12 +11,6 @@
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#include <float.h>
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#include "LuaFunctions.h"
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#define LuaXToString(X) \
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LuaFunction( X##ToString, X##ToString( (X) IArg(1) ) );
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#define LuaStringToX(X) \
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LuaFunction( StringTo##X, (X) StringTo##X( SArg(1) ) );
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const CString RANKING_TO_FILL_IN_MARKER[NUM_PLAYERS] = {"#P1#","#P2#"};
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@@ -64,18 +58,7 @@ XToString( PlayMode, NUM_PLAY_MODES );
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XToThemedString( PlayMode, NUM_PLAY_MODES );
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StringToX( PlayMode );
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LuaXToString( PlayMode );
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static void LuaPlayMode(lua_State* L)
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{
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FOREACH_PlayMode( pm )
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{
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CString s = PlayModeNames[pm];
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s.MakeUpper();
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LUA->SetGlobal( "PLAY_MODE_"+s, pm );
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}
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LUA->SetGlobal( "NUM_PLAY_MODES", NUM_PLAY_MODES );
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}
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REGISTER_WITH_LUA_FUNCTION( LuaPlayMode );
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LuaXType( PlayMode, NUM_PLAY_MODES, "PLAY_MODE_" )
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RankingCategory AverageMeterToRankingCategory( int iAverageMeter )
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{
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