enable fullscreen

This commit is contained in:
Glenn Maynard
2002-11-12 02:43:36 +00:00
parent 0178e1e3df
commit df7aec2eb0
+3 -2
View File
@@ -97,8 +97,8 @@ void RageDisplay::SetVideoMode( bool windowed, int width, int height, int bpp, R
// LOG->Trace( "RageDisplay::SetVideoMode( %d, %d, %d, %d, %d, %d )", windowed, width, height, bpp, rate, vsync ); // LOG->Trace( "RageDisplay::SetVideoMode( %d, %d, %d, %d, %d, %d )", windowed, width, height, bpp, rate, vsync );
// if( windowed ) if( !windowed )
// flags |= SDL_FULLSCREEN; g_flags |= SDL_FULLSCREEN;
g_flags |= SDL_DOUBLEBUF; g_flags |= SDL_DOUBLEBUF;
g_flags |= SDL_RESIZABLE; g_flags |= SDL_RESIZABLE;
g_flags |= SDL_OPENGL; g_flags |= SDL_OPENGL;
@@ -127,6 +127,7 @@ void RageDisplay::SetVideoMode( bool windowed, int width, int height, int bpp, R
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
} }
/* XXX: bpp? shouldn't this be 4 or 8? */
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, bpp); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, bpp);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, TRUE); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, TRUE);