enable fullscreen
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@@ -97,8 +97,8 @@ void RageDisplay::SetVideoMode( bool windowed, int width, int height, int bpp, R
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// LOG->Trace( "RageDisplay::SetVideoMode( %d, %d, %d, %d, %d, %d )", windowed, width, height, bpp, rate, vsync );
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// LOG->Trace( "RageDisplay::SetVideoMode( %d, %d, %d, %d, %d, %d )", windowed, width, height, bpp, rate, vsync );
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// if( windowed )
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if( !windowed )
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// flags |= SDL_FULLSCREEN;
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g_flags |= SDL_FULLSCREEN;
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g_flags |= SDL_DOUBLEBUF;
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g_flags |= SDL_DOUBLEBUF;
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g_flags |= SDL_RESIZABLE;
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g_flags |= SDL_RESIZABLE;
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g_flags |= SDL_OPENGL;
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g_flags |= SDL_OPENGL;
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@@ -127,6 +127,7 @@ void RageDisplay::SetVideoMode( bool windowed, int width, int height, int bpp, R
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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}
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}
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/* XXX: bpp? shouldn't this be 4 or 8? */
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, bpp);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, bpp);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, TRUE);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, TRUE);
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