Add sorts by meter

Choose a random dancing character on GameState::Reset()
This commit is contained in:
Chris Danford
2003-06-27 08:06:22 +00:00
parent 537ae7e991
commit df728d987a
12 changed files with 160 additions and 35 deletions
+4 -4
View File
@@ -147,7 +147,7 @@ void ScreenPlayerOptions::ImportOptions()
// fill in character names
//
m_OptionRow[PO_CHARACTER].choices.clear();
m_OptionRow[PO_CHARACTER].choices.push_back( "OFF" );
m_OptionRow[PO_CHARACTER].choices.push_back( "OFF" );
for( i=0; i<GAMESTATE->m_pCharacters.size(); i++ )
{
CString s = GAMESTATE->m_pCharacters[i]->m_sName;
@@ -312,13 +312,13 @@ void ScreenPlayerOptions::ExportOptions()
GAMESTATE->m_pCurNotes[p] = vNotes[ m_iSelectedOption[p][PO_STEP] ];
}
if( m_iSelectedOption[p][PO_CHARACTER] > 0 )
if( m_iSelectedOption[p][PO_CHARACTER] == 0 )
GAMESTATE->m_pCurCharacters[p] = NULL;
else
{
int choice = m_iSelectedOption[p][PO_CHARACTER] - 1;
GAMESTATE->m_pCurCharacters[p] = GAMESTATE->m_pCharacters[choice];
}
else
GAMESTATE->m_pCurCharacters[p] = NULL;
}
}