Add sorts by meter
Choose a random dancing character on GameState::Reset()
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@@ -36,7 +36,7 @@ OptionRow g_BackgroundOptionsLines[NUM_BACKGROUND_OPTIONS_LINES] = {
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OptionRow( "Mode", "OFF","ANIMATIONS","VISUALIZATIONS","RANDOM MOVIES" ),
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OptionRow( "Brightness", "0%","10%","20%","30%","40%","50%","60%","70%","80%","90%","100%" ),
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OptionRow( "Danger", "HIDE","SHOW" ),
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OptionRow( "Dancing\nCharacters", "HIDE","SHOW" ),
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OptionRow( "Dancing\nCharacters", "DEFAULT TO OFF","DEFAULT TO RANDOM" ),
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OptionRow( "Random\nBackgrounds", "5","10","15","20" ),
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};
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