Stops (and Delays) now templated.
This is all of them at this present time. At some point in the future, we should make DelaySegments separate from StopSegments.
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+3
-3
@@ -910,11 +910,11 @@ void NoteField::DrawPrimitives()
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// Freeze text
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FOREACH_CONST( StopSegment, timing.m_StopSegments, seg )
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{
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if( seg->m_iStartRow >= iFirstRowToDraw && seg->m_iStartRow <= iLastRowToDraw )
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if( seg->GetRow() >= iFirstRowToDraw && seg->GetRow() <= iLastRowToDraw )
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{
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float fBeat = NoteRowToBeat(seg->m_iStartRow);
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float fBeat = seg->GetBeat();
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if( IS_ON_SCREEN(fBeat) )
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DrawFreezeText( fBeat, seg->m_fStopSeconds, seg->m_bDelay );
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DrawFreezeText( fBeat, seg->GetPause(), seg->GetDelay() );
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}
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}
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