add glow modes
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@@ -338,7 +338,7 @@ void BitmapText::DrawPrimitives()
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/* render the glow pass */
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if( m_temp.glow.a > 0.0001f )
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{
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DISPLAY->SetTextureModeGlow();
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DISPLAY->SetTextureModeGlow(m_temp.glowmode);
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for( unsigned i=0; i<verts.size(); i++ )
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verts[i].c = m_temp.glow;
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