add GameState::IncrementStageIndex
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@@ -109,6 +109,7 @@ public:
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int m_iCurrentStageIndex; // incremented on Eval screen. For a Course, this is always 0
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int GetStageIndex() const;
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void IncrementStageIndex();
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int GetNumStagesLeft() const;
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bool IsFinalStage() const;
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bool IsExtraStage() const;
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