add GameState::IncrementStageIndex
This commit is contained in:
@@ -420,6 +420,25 @@ float GameState::GetSongPercent( float beat ) const
|
||||
return (beat - m_pCurSong->m_fFirstBeat) / m_pCurSong->m_fLastBeat;
|
||||
}
|
||||
|
||||
void GameState::IncrementStageIndex()
|
||||
{
|
||||
// Increment the stage counter.
|
||||
int iNumStagesOfLastSong = SongManager::GetNumStagesForSong( GAMESTATE->m_pCurSong );
|
||||
|
||||
if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
|
||||
{
|
||||
/* If it's an extra stage, always increment by one. This is because in some
|
||||
* unusual cases we can pick a long or marathon song as an extra stage. The
|
||||
* most common cause of this is when an entire group of songs is long/nonstop mixes.
|
||||
*
|
||||
* We can't simply not choose long songs as extra stages: if there are no
|
||||
* regular songs to choose, we'll end up with no song to use as an extra stage. */
|
||||
iNumStagesOfLastSong = 1;
|
||||
}
|
||||
|
||||
m_iCurrentStageIndex += iNumStagesOfLastSong;
|
||||
}
|
||||
|
||||
int GameState::GetStageIndex() const
|
||||
{
|
||||
return m_iCurrentStageIndex;
|
||||
|
||||
Reference in New Issue
Block a user