diff --git a/src/ScreenGameplay.cpp b/src/ScreenGameplay.cpp index 3226f92e46..7e29ce2ad0 100644 --- a/src/ScreenGameplay.cpp +++ b/src/ScreenGameplay.cpp @@ -1429,7 +1429,7 @@ void ScreenGameplay::PlayTicks() } /* Play announcer "type" if it's been at least fSeconds since the last announcer. */ -void ScreenGameplay::PlayAnnouncer( RString type, float fSeconds, float *fDeltaSeconds ) +void ScreenGameplay::PlayAnnouncer( const RString &type, float fSeconds, float *fDeltaSeconds ) { if( GAMESTATE->m_fOpponentHealthPercent == 0 ) return; // Shut the announcer up diff --git a/src/ScreenGameplay.h b/src/ScreenGameplay.h index ee2e4a58c4..182d12ed31 100644 --- a/src/ScreenGameplay.h +++ b/src/ScreenGameplay.h @@ -206,8 +206,8 @@ protected: void GetMusicEndTiming( float &fSecondsToStartFadingOutMusic, float &fSecondsToStartTransitioningOut ); void LoadLights(); void PauseGame( bool bPause, GameController gc = GameController_Invalid ); - void PlayAnnouncer( RString type, float fSeconds, float *fDeltaSeconds ); - void PlayAnnouncer( RString type, float fSeconds ) { PlayAnnouncer(type, fSeconds, &m_fTimeSinceLastDancingComment) }; + void PlayAnnouncer( const RString &type, float fSeconds, float *fDeltaSeconds ); + void PlayAnnouncer( const RString &type, float fSeconds ) { PlayAnnouncer(type, fSeconds, &m_fTimeSinceLastDancingComment); } void UpdateLights(); void SendCrossedMessages(); void BeginBackingOutFromGameplay();