Just two here.
This commit is contained in:
+351
-351
@@ -1,351 +1,351 @@
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#include "global.h"
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#include "ScreenHighScores.h"
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#include "ScreenManager.h"
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#include "SongManager.h"
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#include "Song.h"
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#include "RageLog.h"
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#include "UnlockManager.h"
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RString COLUMN_DIFFICULTY_NAME( size_t i );
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RString COLUMN_STEPS_TYPE_NAME( size_t i );
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static const char *HighScoresTypeNames[] = {
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"AllSteps",
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"NonstopCourses",
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"OniCourses",
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"SurvivalCourses",
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"AllCourses",
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};
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XToString( HighScoresType );
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LuaXType( HighScoresType );
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REGISTER_SCREEN_CLASS( ScreenHighScores );
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static void GetAllSongsToShow( vector<Song*> &vpOut, int iNumMostRecentScoresToShow )
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{
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vpOut.clear();
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FOREACH_CONST( Song*, SONGMAN->GetAllSongs(), s )
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{
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if( !(*s)->NormallyDisplayed() )
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continue; // skip
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if( !(*s)->ShowInDemonstrationAndRanking() )
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continue; // skip
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vpOut.push_back( *s );
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}
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if( (int)vpOut.size() > iNumMostRecentScoresToShow )
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{
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SongUtil::SortSongPointerArrayByTitle( vpOut );
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SongUtil::SortByMostRecentlyPlayedForMachine( vpOut );
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if( (int) vpOut.size() > iNumMostRecentScoresToShow )
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vpOut.erase( vpOut.begin()+iNumMostRecentScoresToShow, vpOut.end() );
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}
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}
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static void GetAllCoursesToShow( vector<Course*> &vpOut, CourseType ct, int iNumMostRecentScoresToShow )
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{
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vpOut.clear();
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vector<Course*> vpCourses;
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if( ct == CourseType_Invalid )
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SONGMAN->GetAllCourses( vpCourses, false );
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else
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SONGMAN->GetCourses( ct, vpCourses, false );
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FOREACH_CONST( Course*, vpCourses, c)
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{
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if( UNLOCKMAN->CourseIsLocked(*c) )
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continue; // skip
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if( !(*c)->ShowInDemonstrationAndRanking() )
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continue; // skip
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vpOut.push_back( *c );
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}
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if( (int)vpOut.size() > iNumMostRecentScoresToShow )
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{
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CourseUtil::SortCoursePointerArrayByTitle( vpOut );
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CourseUtil::SortByMostRecentlyPlayedForMachine( vpOut );
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if( (int) vpOut.size() > iNumMostRecentScoresToShow )
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vpOut.erase( vpOut.begin()+iNumMostRecentScoresToShow, vpOut.end() );
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}
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}
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/////////////////////////////////////////////
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ScoreScroller::ScoreScroller()
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{
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this->DeleteChildrenWhenDone();
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}
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void ScoreScroller::SetDisplay( const vector<DifficultyAndStepsType> &DifficultiesToShow )
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{
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m_DifficultiesToShow = DifficultiesToShow;
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ShiftSubActors( INT_MAX );
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}
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bool ScoreScroller::Scroll( int iDir )
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{
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if( (int)m_vScoreRowItemData.size() <= SCROLLER_ITEMS_TO_DRAW )
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return false;
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float fDest = GetDestinationItem();
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float fOldDest = fDest;
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fDest += iDir;
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float fLowClamp = (SCROLLER_ITEMS_TO_DRAW-1)/2.0f;
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float fHighClamp = m_vScoreRowItemData.size()-(SCROLLER_ITEMS_TO_DRAW-1)/2.0f-1;
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CLAMP( fDest, fLowClamp, fHighClamp );
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if( fOldDest != fDest )
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{
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SetDestinationItem( fDest );
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return true;
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}
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else
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{
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return false;
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}
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}
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void ScoreScroller::ScrollTop()
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{
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SetCurrentAndDestinationItem( (SCROLLER_ITEMS_TO_DRAW-1)/2.0f );
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}
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void ScoreScroller::ConfigureActor( Actor *pActor, int iItem )
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{
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LOG->Trace("ScoreScroller::ConfigureActor");
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Actor &item = *dynamic_cast<Actor *>(pActor);
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const ScoreRowItemData &data = m_vScoreRowItemData[iItem];
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Message msg("Set");
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if( data.m_pSong != NULL )
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msg.SetParam( "Song", data.m_pSong );
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if( data.m_pCourse != NULL )
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msg.SetParam( "Course", data.m_pCourse );
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Lua *L = LUA->Get();
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lua_newtable( L );
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lua_pushvalue( L, -1 );
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msg.SetParamFromStack( L, "Entries" );
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FOREACH( DifficultyAndStepsType, m_DifficultiesToShow, iter )
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{
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int i = iter-m_DifficultiesToShow.begin();
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Difficulty dc = iter->first;
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StepsType st = iter->second;
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if( data.m_pSong != NULL )
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{
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const Song* pSong = data.m_pSong;
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Steps *pSteps = SongUtil::GetStepsByDifficulty( pSong, st, dc, false );
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if( pSteps && UNLOCKMAN->StepsIsLocked(pSong, pSteps) )
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pSteps = NULL;
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LuaHelpers::Push( L, pSteps );
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}
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else if( data.m_pCourse != NULL )
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{
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const Course* pCourse = data.m_pCourse;
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Trail *pTrail = pCourse->GetTrail( st, dc );
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LuaHelpers::Push( L, pTrail );
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}
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// Because pSteps or pTrail can be NULL, what we're creating in Lua is not an array.
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// It must be iterated using pairs(), not ipairs().
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lua_setfield( L, -2, ssprintf("%d",i+1) );
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}
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lua_pop( L, 1 );
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LUA->Release( L );
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item.HandleMessage( msg );
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LOG->Trace("end ScoreScroller::ConfigureActor");
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}
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void ScoreScroller::LoadSongs( int iNumRecentScores )
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{
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vector<Song*> vpSongs;
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GetAllSongsToShow( vpSongs, iNumRecentScores );
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m_vScoreRowItemData.resize( vpSongs.size() );
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for( unsigned i=0; i<m_vScoreRowItemData.size(); ++i )
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m_vScoreRowItemData[i].m_pSong = vpSongs[i];
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}
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void ScoreScroller::LoadCourses( CourseType ct, int iNumRecentScores )
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{
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vector<Course*> vpCourses;
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GetAllCoursesToShow( vpCourses, ct, iNumRecentScores );
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m_vScoreRowItemData.resize( vpCourses.size() );
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for( unsigned i=0; i<m_vScoreRowItemData.size(); ++i )
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m_vScoreRowItemData[i].m_pCourse = vpCourses[i];
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}
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void ScoreScroller::Load( RString sMetricsGroup )
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{
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SCROLLER_ITEMS_TO_DRAW.Load(sMetricsGroup, "ScrollerItemsToDraw");
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SCROLLER_SECONDS_PER_ITEM.Load(sMetricsGroup, "ScrollerSecondsPerItem");
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int iNumCopies = SCROLLER_ITEMS_TO_DRAW+1;
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for( int i=0; i<iNumCopies; ++i )
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{
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Actor *pActor = ActorUtil::MakeActor( THEME->GetPathG(sMetricsGroup,"ScrollerItem") );
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this->AddChild( pActor );
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}
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DynamicActorScroller::SetTransformFromReference( THEME->GetMetricR(sMetricsGroup,"ScrollerItemTransformFunction") );
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DynamicActorScroller::SetNumItemsToDraw( (float) SCROLLER_ITEMS_TO_DRAW );
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DynamicActorScroller::SetSecondsPerItem( SCROLLER_SECONDS_PER_ITEM );
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DynamicActorScroller::Load2();
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m_iNumItems = m_vScoreRowItemData.size();
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}
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/////////////////////////////////////////////
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RString COLUMN_DIFFICULTY_NAME( size_t i ) { return ssprintf("ColumnDifficulty%d",int(i+1)); }
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RString COLUMN_STEPS_TYPE_NAME( size_t i ) { return ssprintf("ColumnStepsType%d",int(i+1)); }
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void ScreenHighScores::Init()
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{
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ScreenAttract::Init();
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MANUAL_SCROLLING.Load( m_sName,"ManualScrolling");
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HIGH_SCORES_TYPE.Load( m_sName,"HighScoresType");
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NUM_COLUMNS.Load( m_sName, "NumColumns" );
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COLUMN_DIFFICULTY.Load( m_sName, COLUMN_DIFFICULTY_NAME, NUM_COLUMNS );
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COLUMN_STEPS_TYPE.Load( m_sName, COLUMN_STEPS_TYPE_NAME, NUM_COLUMNS );
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MAX_ITEMS_TO_SHOW.Load( m_sName, "MaxItemsToShow" );
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m_Scroller.SetName( "Scroller" );
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LOAD_ALL_COMMANDS( m_Scroller );
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HighScoresType type = HIGH_SCORES_TYPE;
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switch( type )
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{
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DEFAULT_FAIL( type );
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case HighScoresType_AllSteps:
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m_Scroller.LoadSongs( MAX_ITEMS_TO_SHOW );
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break;
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case HighScoresType_NonstopCourses:
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case HighScoresType_OniCourses:
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case HighScoresType_SurvivalCourses:
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case HighScoresType_AllCourses:
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{
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CourseType ct;
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switch( type )
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{
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default:
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FAIL_M(ssprintf("Invalid HighScoresType: %i", type));
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case HighScoresType_NonstopCourses: ct = COURSE_TYPE_NONSTOP; break;
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case HighScoresType_OniCourses: ct = COURSE_TYPE_ONI; break;
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case HighScoresType_SurvivalCourses: ct = COURSE_TYPE_SURVIVAL; break;
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case HighScoresType_AllCourses: ct = CourseType_Invalid; break;
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}
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m_Scroller.LoadCourses( ct, MAX_ITEMS_TO_SHOW );
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}
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break;
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}
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m_Scroller.Load( m_sName );
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this->AddChild( &m_Scroller );
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}
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void ScreenHighScores::BeginScreen()
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{
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ScreenAttract::BeginScreen();
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vector<DifficultyAndStepsType> vdast;
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for( int i=0; i<NUM_COLUMNS; i++ )
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{
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DifficultyAndStepsType dast( COLUMN_DIFFICULTY.GetValue(i), COLUMN_STEPS_TYPE.GetValue(i) );
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vdast.push_back( dast );
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}
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m_Scroller.SetDisplay( vdast );
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if( (bool)MANUAL_SCROLLING )
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m_Scroller.ScrollTop();
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else
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m_Scroller.ScrollThroughAllItems();
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if( !MANUAL_SCROLLING )
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{
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float fSecs = m_Scroller.GetSecondsForCompleteScrollThrough();
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this->PostScreenMessage( SM_BeginFadingOut, fSecs );
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}
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}
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bool ScreenHighScores::Input( const InputEventPlus &input )
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{
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//LOG->Trace( "ScreenRanking::Input()" );
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if( IsTransitioning() )
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return false;
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// If manually scrolling, pass the input to Screen::Input so it will call Menu*
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if( (bool)MANUAL_SCROLLING )
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return Screen::Input( input );
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else
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return ScreenAttract::Input( input );
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}
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void ScreenHighScores::HandleScreenMessage( const ScreenMessage SM )
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{
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if( SM == SM_BeginFadingOut ) /* Screen is starting to tween out. */
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{
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StartTransitioningScreen( SM_GoToNextScreen );
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}
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ScreenAttract::HandleScreenMessage( SM );
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}
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bool ScreenHighScores::MenuStart( const InputEventPlus &input )
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{
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if( !MANUAL_SCROLLING )
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return false;
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if( !IsTransitioning() )
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StartTransitioningScreen( SM_GoToNextScreen );
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SCREENMAN->PlayStartSound();
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return true;
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}
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bool ScreenHighScores::MenuBack( const InputEventPlus &input )
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{
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if( !MANUAL_SCROLLING )
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return false;
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if( !IsTransitioning() )
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StartTransitioningScreen( SM_GoToNextScreen );
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SCREENMAN->PlayStartSound();
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return true;
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}
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void ScreenHighScores::DoScroll( int iDir )
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{
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if( !m_Scroller.Scroll(iDir) )
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iDir = 0;
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Message msg("Scrolled");
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msg.SetParam( "Dir", iDir );
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this->HandleMessage( msg );
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}
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/*
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* (c) 2001-2007 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
|
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "global.h"
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#include "ScreenHighScores.h"
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#include "ScreenManager.h"
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#include "SongManager.h"
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#include "Song.h"
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#include "RageLog.h"
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#include "UnlockManager.h"
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RString COLUMN_DIFFICULTY_NAME( size_t i );
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RString COLUMN_STEPS_TYPE_NAME( size_t i );
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static const char *HighScoresTypeNames[] = {
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"AllSteps",
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"NonstopCourses",
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"OniCourses",
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"SurvivalCourses",
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"AllCourses",
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};
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XToString( HighScoresType );
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LuaXType( HighScoresType );
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REGISTER_SCREEN_CLASS( ScreenHighScores );
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static void GetAllSongsToShow( vector<Song*> &vpOut, int iNumMostRecentScoresToShow )
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{
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vpOut.clear();
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for (Song *s : SONGMAN->GetAllSongs())
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{
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if( !s->NormallyDisplayed() )
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continue; // skip
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if( !s->ShowInDemonstrationAndRanking() )
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continue; // skip
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vpOut.push_back( s );
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}
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if( (int)vpOut.size() > iNumMostRecentScoresToShow )
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{
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SongUtil::SortSongPointerArrayByTitle( vpOut );
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SongUtil::SortByMostRecentlyPlayedForMachine( vpOut );
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if( (int) vpOut.size() > iNumMostRecentScoresToShow )
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vpOut.erase( vpOut.begin()+iNumMostRecentScoresToShow, vpOut.end() );
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}
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}
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static void GetAllCoursesToShow( vector<Course*> &vpOut, CourseType ct, int iNumMostRecentScoresToShow )
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{
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vpOut.clear();
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vector<Course*> vpCourses;
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if( ct == CourseType_Invalid )
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SONGMAN->GetAllCourses( vpCourses, false );
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else
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SONGMAN->GetCourses( ct, vpCourses, false );
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for (Course *c : vpCourses)
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{
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if( UNLOCKMAN->CourseIsLocked(c) )
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continue; // skip
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if( !c->ShowInDemonstrationAndRanking() )
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continue; // skip
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vpOut.push_back( c );
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}
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if( (int)vpOut.size() > iNumMostRecentScoresToShow )
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{
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CourseUtil::SortCoursePointerArrayByTitle( vpOut );
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CourseUtil::SortByMostRecentlyPlayedForMachine( vpOut );
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if( (int) vpOut.size() > iNumMostRecentScoresToShow )
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vpOut.erase( vpOut.begin()+iNumMostRecentScoresToShow, vpOut.end() );
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}
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}
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/////////////////////////////////////////////
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||||
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ScoreScroller::ScoreScroller()
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{
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this->DeleteChildrenWhenDone();
|
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}
|
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void ScoreScroller::SetDisplay( const vector<DifficultyAndStepsType> &DifficultiesToShow )
|
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{
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m_DifficultiesToShow = DifficultiesToShow;
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ShiftSubActors( INT_MAX );
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}
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bool ScoreScroller::Scroll( int iDir )
|
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{
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if( (int)m_vScoreRowItemData.size() <= SCROLLER_ITEMS_TO_DRAW )
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return false;
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||||
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||||
float fDest = GetDestinationItem();
|
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float fOldDest = fDest;
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fDest += iDir;
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float fLowClamp = (SCROLLER_ITEMS_TO_DRAW-1)/2.0f;
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||||
float fHighClamp = m_vScoreRowItemData.size()-(SCROLLER_ITEMS_TO_DRAW-1)/2.0f-1;
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CLAMP( fDest, fLowClamp, fHighClamp );
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if( fOldDest != fDest )
|
||||
{
|
||||
SetDestinationItem( fDest );
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void ScoreScroller::ScrollTop()
|
||||
{
|
||||
SetCurrentAndDestinationItem( (SCROLLER_ITEMS_TO_DRAW-1)/2.0f );
|
||||
}
|
||||
|
||||
void ScoreScroller::ConfigureActor( Actor *pActor, int iItem )
|
||||
{
|
||||
LOG->Trace("ScoreScroller::ConfigureActor");
|
||||
|
||||
Actor &item = *dynamic_cast<Actor *>(pActor);
|
||||
const ScoreRowItemData &data = m_vScoreRowItemData[iItem];
|
||||
|
||||
Message msg("Set");
|
||||
if( data.m_pSong != NULL )
|
||||
msg.SetParam( "Song", data.m_pSong );
|
||||
if( data.m_pCourse != NULL )
|
||||
msg.SetParam( "Course", data.m_pCourse );
|
||||
|
||||
|
||||
Lua *L = LUA->Get();
|
||||
lua_newtable( L );
|
||||
lua_pushvalue( L, -1 );
|
||||
msg.SetParamFromStack( L, "Entries" );
|
||||
|
||||
FOREACH( DifficultyAndStepsType, m_DifficultiesToShow, iter )
|
||||
{
|
||||
int i = iter-m_DifficultiesToShow.begin();
|
||||
Difficulty dc = iter->first;
|
||||
StepsType st = iter->second;
|
||||
|
||||
if( data.m_pSong != NULL )
|
||||
{
|
||||
const Song* pSong = data.m_pSong;
|
||||
Steps *pSteps = SongUtil::GetStepsByDifficulty( pSong, st, dc, false );
|
||||
if( pSteps && UNLOCKMAN->StepsIsLocked(pSong, pSteps) )
|
||||
pSteps = NULL;
|
||||
LuaHelpers::Push( L, pSteps );
|
||||
}
|
||||
else if( data.m_pCourse != NULL )
|
||||
{
|
||||
const Course* pCourse = data.m_pCourse;
|
||||
Trail *pTrail = pCourse->GetTrail( st, dc );
|
||||
LuaHelpers::Push( L, pTrail );
|
||||
}
|
||||
// Because pSteps or pTrail can be NULL, what we're creating in Lua is not an array.
|
||||
// It must be iterated using pairs(), not ipairs().
|
||||
lua_setfield( L, -2, ssprintf("%d",i+1) );
|
||||
}
|
||||
lua_pop( L, 1 );
|
||||
LUA->Release( L );
|
||||
|
||||
|
||||
item.HandleMessage( msg );
|
||||
LOG->Trace("end ScoreScroller::ConfigureActor");
|
||||
}
|
||||
|
||||
void ScoreScroller::LoadSongs( int iNumRecentScores )
|
||||
{
|
||||
vector<Song*> vpSongs;
|
||||
GetAllSongsToShow( vpSongs, iNumRecentScores );
|
||||
m_vScoreRowItemData.resize( vpSongs.size() );
|
||||
for( unsigned i=0; i<m_vScoreRowItemData.size(); ++i )
|
||||
m_vScoreRowItemData[i].m_pSong = vpSongs[i];
|
||||
}
|
||||
|
||||
void ScoreScroller::LoadCourses( CourseType ct, int iNumRecentScores )
|
||||
{
|
||||
vector<Course*> vpCourses;
|
||||
GetAllCoursesToShow( vpCourses, ct, iNumRecentScores );
|
||||
m_vScoreRowItemData.resize( vpCourses.size() );
|
||||
for( unsigned i=0; i<m_vScoreRowItemData.size(); ++i )
|
||||
m_vScoreRowItemData[i].m_pCourse = vpCourses[i];
|
||||
}
|
||||
|
||||
void ScoreScroller::Load( RString sMetricsGroup )
|
||||
{
|
||||
SCROLLER_ITEMS_TO_DRAW.Load(sMetricsGroup, "ScrollerItemsToDraw");
|
||||
SCROLLER_SECONDS_PER_ITEM.Load(sMetricsGroup, "ScrollerSecondsPerItem");
|
||||
|
||||
|
||||
int iNumCopies = SCROLLER_ITEMS_TO_DRAW+1;
|
||||
for( int i=0; i<iNumCopies; ++i )
|
||||
{
|
||||
Actor *pActor = ActorUtil::MakeActor( THEME->GetPathG(sMetricsGroup,"ScrollerItem") );
|
||||
this->AddChild( pActor );
|
||||
}
|
||||
|
||||
DynamicActorScroller::SetTransformFromReference( THEME->GetMetricR(sMetricsGroup,"ScrollerItemTransformFunction") );
|
||||
DynamicActorScroller::SetNumItemsToDraw( (float) SCROLLER_ITEMS_TO_DRAW );
|
||||
DynamicActorScroller::SetSecondsPerItem( SCROLLER_SECONDS_PER_ITEM );
|
||||
DynamicActorScroller::Load2();
|
||||
|
||||
m_iNumItems = m_vScoreRowItemData.size();
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////
|
||||
|
||||
RString COLUMN_DIFFICULTY_NAME( size_t i ) { return ssprintf("ColumnDifficulty%d",int(i+1)); }
|
||||
RString COLUMN_STEPS_TYPE_NAME( size_t i ) { return ssprintf("ColumnStepsType%d",int(i+1)); }
|
||||
|
||||
void ScreenHighScores::Init()
|
||||
{
|
||||
ScreenAttract::Init();
|
||||
|
||||
MANUAL_SCROLLING.Load( m_sName,"ManualScrolling");
|
||||
HIGH_SCORES_TYPE.Load( m_sName,"HighScoresType");
|
||||
NUM_COLUMNS.Load( m_sName, "NumColumns" );
|
||||
COLUMN_DIFFICULTY.Load( m_sName, COLUMN_DIFFICULTY_NAME, NUM_COLUMNS );
|
||||
COLUMN_STEPS_TYPE.Load( m_sName, COLUMN_STEPS_TYPE_NAME, NUM_COLUMNS );
|
||||
MAX_ITEMS_TO_SHOW.Load( m_sName, "MaxItemsToShow" );
|
||||
|
||||
m_Scroller.SetName( "Scroller" );
|
||||
LOAD_ALL_COMMANDS( m_Scroller );
|
||||
HighScoresType type = HIGH_SCORES_TYPE;
|
||||
switch( type )
|
||||
{
|
||||
DEFAULT_FAIL( type );
|
||||
case HighScoresType_AllSteps:
|
||||
m_Scroller.LoadSongs( MAX_ITEMS_TO_SHOW );
|
||||
break;
|
||||
case HighScoresType_NonstopCourses:
|
||||
case HighScoresType_OniCourses:
|
||||
case HighScoresType_SurvivalCourses:
|
||||
case HighScoresType_AllCourses:
|
||||
{
|
||||
CourseType ct;
|
||||
switch( type )
|
||||
{
|
||||
default:
|
||||
FAIL_M(ssprintf("Invalid HighScoresType: %i", type));
|
||||
case HighScoresType_NonstopCourses: ct = COURSE_TYPE_NONSTOP; break;
|
||||
case HighScoresType_OniCourses: ct = COURSE_TYPE_ONI; break;
|
||||
case HighScoresType_SurvivalCourses: ct = COURSE_TYPE_SURVIVAL; break;
|
||||
case HighScoresType_AllCourses: ct = CourseType_Invalid; break;
|
||||
}
|
||||
|
||||
m_Scroller.LoadCourses( ct, MAX_ITEMS_TO_SHOW );
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
m_Scroller.Load( m_sName );
|
||||
this->AddChild( &m_Scroller );
|
||||
}
|
||||
|
||||
void ScreenHighScores::BeginScreen()
|
||||
{
|
||||
ScreenAttract::BeginScreen();
|
||||
|
||||
vector<DifficultyAndStepsType> vdast;
|
||||
for( int i=0; i<NUM_COLUMNS; i++ )
|
||||
{
|
||||
DifficultyAndStepsType dast( COLUMN_DIFFICULTY.GetValue(i), COLUMN_STEPS_TYPE.GetValue(i) );
|
||||
vdast.push_back( dast );
|
||||
}
|
||||
|
||||
m_Scroller.SetDisplay( vdast );
|
||||
|
||||
if( (bool)MANUAL_SCROLLING )
|
||||
m_Scroller.ScrollTop();
|
||||
else
|
||||
m_Scroller.ScrollThroughAllItems();
|
||||
|
||||
if( !MANUAL_SCROLLING )
|
||||
{
|
||||
float fSecs = m_Scroller.GetSecondsForCompleteScrollThrough();
|
||||
this->PostScreenMessage( SM_BeginFadingOut, fSecs );
|
||||
}
|
||||
}
|
||||
|
||||
bool ScreenHighScores::Input( const InputEventPlus &input )
|
||||
{
|
||||
//LOG->Trace( "ScreenRanking::Input()" );
|
||||
if( IsTransitioning() )
|
||||
return false;
|
||||
|
||||
// If manually scrolling, pass the input to Screen::Input so it will call Menu*
|
||||
if( (bool)MANUAL_SCROLLING )
|
||||
return Screen::Input( input );
|
||||
else
|
||||
return ScreenAttract::Input( input );
|
||||
}
|
||||
|
||||
void ScreenHighScores::HandleScreenMessage( const ScreenMessage SM )
|
||||
{
|
||||
if( SM == SM_BeginFadingOut ) /* Screen is starting to tween out. */
|
||||
{
|
||||
StartTransitioningScreen( SM_GoToNextScreen );
|
||||
}
|
||||
|
||||
ScreenAttract::HandleScreenMessage( SM );
|
||||
}
|
||||
|
||||
bool ScreenHighScores::MenuStart( const InputEventPlus &input )
|
||||
{
|
||||
if( !MANUAL_SCROLLING )
|
||||
return false;
|
||||
if( !IsTransitioning() )
|
||||
StartTransitioningScreen( SM_GoToNextScreen );
|
||||
SCREENMAN->PlayStartSound();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ScreenHighScores::MenuBack( const InputEventPlus &input )
|
||||
{
|
||||
if( !MANUAL_SCROLLING )
|
||||
return false;
|
||||
if( !IsTransitioning() )
|
||||
StartTransitioningScreen( SM_GoToNextScreen );
|
||||
SCREENMAN->PlayStartSound();
|
||||
return true;
|
||||
}
|
||||
|
||||
void ScreenHighScores::DoScroll( int iDir )
|
||||
{
|
||||
if( !m_Scroller.Scroll(iDir) )
|
||||
iDir = 0;
|
||||
Message msg("Scrolled");
|
||||
msg.SetParam( "Dir", iDir );
|
||||
this->HandleMessage( msg );
|
||||
}
|
||||
|
||||
/*
|
||||
* (c) 2001-2007 Chris Danford, Glenn Maynard
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user