small comment/cleanup again
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@@ -120,7 +120,7 @@ LightsManager::~LightsManager()
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m_vpDrivers.clear();
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}
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// XXX: make themable
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// XXX: Allow themer to change these. (rewritten; who wrote original? -aj)
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static const float g_fLightEffectRiseSeconds = 0.075f;
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static const float g_fLightEffectFalloffSeconds = 0.35f;
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static const float g_fCoinPulseTime = 0.100f;
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@@ -453,7 +453,7 @@ void LightsManager::ChangeTestCabinetLight( int iDir )
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void LightsManager::ChangeTestGameButtonLight( int iDir )
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{
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m_clTestManualCycleCurrent = CabinetLight_Invalid;
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vector<GameInput> vGI;
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GetUsedGameInputs( vGI );
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@@ -473,9 +473,9 @@ CabinetLight LightsManager::GetFirstLitCabinetLight()
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GameInput LightsManager::GetFirstLitGameButtonLight()
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{
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FOREACH_ENUM( GameController, gc )
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FOREACH_ENUM( GameController, gc )
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{
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FOREACH_ENUM( GameButton, gb )
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FOREACH_ENUM( GameButton, gb )
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{
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if( m_LightsState.m_bGameButtonLights[gc][gb] )
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return GameInput( gc, gb );
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@@ -489,7 +489,6 @@ bool LightsManager::IsEnabled() const
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return m_vpDrivers.size() >= 1 || PREFSMAN->m_bDebugLights;
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}
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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