pump receptors code tweak
ignore crashinfo adding new simile format idea
This commit is contained in:
@@ -43,6 +43,7 @@ src/verstub.cpp
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nsis_strings_temp.inc
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nsis_strings_temp.inc
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Data/SpeedMods.txt
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Data/SpeedMods.txt
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Program/StepMania*.lib
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Program/StepMania*.lib
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crashinfo.txt
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syntax: regexp
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syntax: regexp
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.*\#.*\#$
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.*\#.*\#$
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@@ -0,0 +1,47 @@
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$INFORMATION:maintitle:subtitle:artist:genre:credit;
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$TRANSLITS:main:sub:artist;
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$GRAPHICS:banner:background:disc:cdtitle;
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$MUSIC:music-file:base-track:intro-file:lyrics;
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// should be used if a intro file is not defined
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$SAMPLEPREVIEW:start:length;
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$DISPLAYBPM:[from:to]|[one]|[show yes/no];
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$BGCHANGES:
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beat=file:p,r,o,p,s
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;
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$FGCHANGES:;
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$KEYSOUNDS:;
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// cache tags here
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$CACHE:
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firstbeat:
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lastbeat:
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songfilename:
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hasmusic:
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hasbanner
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;
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// note data
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#NOTEDATA#
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$META:
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STEPSTYPE=stepstype:
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DIFFICULTY=difficulty:
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DESCRIPTION=description:
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METER=meter:
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RADARVALUES=r,a,d,a,r,v,a,l,u,e,s;
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$TIMINGDATA:
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BPM=bpms:
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SPEED=speed:
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STOPS=stops:
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DELAYS=delays:
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TIMESIGNATURES=timesigs;
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$NOTES:
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00000
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00000
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00000
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00000
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,
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00000
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00000
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00000
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00000
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;
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@@ -0,0 +1 @@
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_blank
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@@ -19,20 +19,26 @@ return Def.ActorFrame {
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-- LAYERS --
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-- LAYERS --
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NOTESKIN:LoadActor("Center", "Outline Receptor")..{
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NOTESKIN:LoadActor("Center", "Outline Receptor")..{
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Name="Outline";
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Name="Outline Full";
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Condition=Var "Button" == "Center";
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Condition=Var "Button" == "Center" and GAMESTATE:GetCurrentStyle():GetStepsType() ~= 'StepsType_Pump_Halfdouble';
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--InitCommand=cmd(x,96);
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--InitCommand=cmd(x,96);
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};
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};
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NOTESKIN:LoadActor("DownLeft", "Outline Receptor")..{
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Name="Outline Half";
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Condition=Var "Button" == "DownLeft" and GAMESTATE:GetCurrentStyle():GetStepsType() == 'StepsType_Pump_Halfdouble';
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--InitCommand=cmd(x,96);
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};
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NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
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NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
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Name="Base";
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Name="Base";
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Frames = { { Frame = 0 } };
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Frames = { { Frame = 0 } };
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--PressCommand=cmd(finishtweening;glow,1,1,1,1;linear,0.1;glow,1,1,1,0);
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PressCommand=cmd(finishtweening;linear,0.05;zoom,0.9;linear,0.1;zoom,1);
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};
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};
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NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
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NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
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Name="Glow";
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Name="Glow";
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Frames = { { Frame = 1 } };
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Frames = { { Frame = 1 } };
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InitCommand=cmd(blend,'BlendMode_Add');
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InitCommand=cmd(blend,'BlendMode_Add');
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--PressCommand=cmd(finishtweening;linear,0.05;zoom,0.9;linear,0.1;zoom,1);
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PressCommand=cmd(finishtweening;linear,0.05;zoom,0.9;linear,0.1;zoom,1);
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};
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};
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--[[
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--[[
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NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
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NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
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